#pragma once #ifndef NAZARA_UNITTESTS_SHADER_SHADERUTILS_HPP #define NAZARA_UNITTESTS_SHADER_SHADERUTILS_HPP #include #include void ExpectingGLSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput); void ExpectingNZSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput); void ExpectingSpirV(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput); #endif