// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_BASE_MATERIAL_HPP #define NAZARA_BASE_MATERIAL_HPP #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Nz { struct NAZARA_GRAPHICS_API MaterialParams : ResourceParameters { bool loadAlphaMap = true; bool loadDiffuseMap = true; bool loadEmissiveMap = true; bool loadHeightMap = true; bool loadNormalMap = true; bool loadSpecularMap = true; std::string shaderName = "Basic"; bool IsValid() const; }; class NAZARA_GRAPHICS_API Material : public RefCounted, public Resource { public: Material(std::shared_ptr settings); inline Material(const Material& material); inline ~Material(); void Apply(const MaterialPipeline::Instance& instance) const; void BuildFromParameters(const ParameterList& matData, const MaterialParams& matParams = MaterialParams()); inline void Configure(const MaterialPipeline* pipeline); inline void Configure(const MaterialPipelineInfo& pipelineInfo); inline bool Configure(const String& pipelineName); inline void EnableAlphaTest(bool alphaTest); inline void EnableBlending(bool blending); inline void EnableColorWrite(bool colorWrite); inline void EnableDepthBuffer(bool depthBuffer); inline void EnableDepthSorting(bool depthSorting); inline void EnableDepthWrite(bool depthWrite); inline void EnableFaceCulling(bool faceCulling); inline void EnableReflectionMapping(bool reflection); inline void EnableScissorTest(bool scissorTest); inline void EnableShadowCasting(bool castShadows); inline void EnableShadowReceive(bool receiveShadows); inline void EnableStencilTest(bool stencilTest); inline void EnableVertexColor(bool vertexColor); inline void EnsurePipelineUpdate() const; inline RendererComparison GetDepthFunc() const; inline BlendFunc GetDstBlend() const; inline FaceSide GetFaceCulling() const; inline FaceFilling GetFaceFilling() const; inline float GetLineWidth() const; inline const MaterialPipeline* GetPipeline() const; inline const MaterialPipelineInfo& GetPipelineInfo() const; inline float GetPointSize() const; inline const std::shared_ptr& GetSettings() const; inline const std::shared_ptr& GetShader() const; inline BlendFunc GetSrcBlend() const; inline UniformBuffer* GetSharedUniformBuffer(std::size_t bufferIndex) const; inline const std::shared_ptr& GetTexture(std::size_t textureIndex) const; inline const std::shared_ptr& GetTextureSampler(std::size_t textureIndex) const; inline UniformBufferRef& GetUniformBuffer(std::size_t bufferIndex); inline const UniformBufferRef& GetUniformBuffer(std::size_t bufferIndex) const; inline bool HasDepthMaterial() const; inline bool HasTexture(std::size_t textureIndex) const; inline bool HasVertexColor() const; inline bool IsAlphaTestEnabled() const; inline bool IsBlendingEnabled() const; inline bool IsColorWriteEnabled() const; inline bool IsDepthBufferEnabled() const; inline bool IsDepthSortingEnabled() const; inline bool IsDepthWriteEnabled() const; inline bool IsFaceCullingEnabled() const; inline bool IsReflectionMappingEnabled() const; inline bool IsScissorTestEnabled() const; inline bool IsStencilTestEnabled() const; inline bool IsShadowCastingEnabled() const; inline bool IsShadowReceiveEnabled() const; void SaveToParameters(ParameterList* matData); inline void SetDepthFunc(RendererComparison depthFunc); inline void SetDstBlend(BlendFunc func); inline void SetFaceCulling(FaceSide faceSide); inline void SetFaceFilling(FaceFilling filling); inline void SetLineWidth(float lineWidth); inline void SetPointSize(float pointSize); inline void SetShader(std::shared_ptr shader); inline void SetUniformBuffer(std::size_t bufferIndex, UniformBuffer* uniformBuffer); inline void SetSrcBlend(BlendFunc func); inline void SetTexture(std::size_t textureIndex, Texture* texture); inline void SetTextureSampler(std::size_t textureIndex, const TextureSampler& sampler); inline Material& operator=(const Material& material); // Signals: NazaraSignal(OnMaterialRelease, const Material* /*material*/); private: inline void InvalidatePipeline(); inline void UpdatePipeline() const; struct MaterialTexture { std::shared_ptr sampler; std::shared_ptr texture; }; std::shared_ptr m_settings; std::vector m_textures; std::vector m_uniformBuffers; mutable const MaterialPipeline* m_pipeline; MaterialPipelineInfo m_pipelineInfo; mutable bool m_pipelineUpdated; bool m_shadowCastingEnabled; }; } #include #endif // NAZARA_BASE_MATERIAL_HPP