// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_BASE_MATERIAL_HPP #define NAZARA_BASE_MATERIAL_HPP #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Nz { class CommandBufferBuilder; class UploadPool; class NAZARA_GRAPHICS_API Material : public Resource { public: Material(std::shared_ptr settings); inline ~Material(); inline void Configure(std::shared_ptr pipeline); inline void Configure(const MaterialPipelineInfo& pipelineInfo); inline void EnableBlending(bool blending); inline void EnableColorWrite(bool colorWrite); inline void EnableCondition(std::size_t conditionIndex, bool enable); inline void EnableDepthBuffer(bool depthBuffer); inline void EnableDepthSorting(bool depthSorting); inline void EnableDepthWrite(bool depthWrite); inline void EnableFaceCulling(bool faceCulling); inline void EnableReflectionMapping(bool reflection); inline void EnableScissorTest(bool scissorTest); inline void EnableShadowCasting(bool castShadows); inline void EnableShadowReceive(bool receiveShadows); inline void EnableStencilTest(bool stencilTest); inline void EnableVertexColor(bool vertexColor); inline void EnsurePipelineUpdate() const; inline RendererComparison GetDepthCompareFunc() const; inline BlendEquation GetBlendAlphaModeEquation() const; inline BlendEquation GetBlendColorModeEquation() const; inline BlendFunc GetBlendDstAlphaFunc() const; inline BlendFunc GetBlendDstColorFunc() const; inline BlendFunc GetBlendSrcAlphaFunc() const; inline BlendFunc GetBlendSrcColorFunc() const; inline FaceSide GetFaceCulling() const; inline FaceFilling GetFaceFilling() const; inline float GetLineWidth() const; inline const std::shared_ptr& GetPipeline() const; inline const MaterialPipelineInfo& GetPipelineInfo() const; inline float GetPointSize() const; inline const std::shared_ptr& GetSettings() const; inline const std::shared_ptr& GetShader(ShaderStageType shaderStage) const; inline const std::shared_ptr& GetTexture(std::size_t textureIndex) const; inline const TextureSamplerInfo& GetTextureSampler(std::size_t textureIndex) const; inline const std::shared_ptr& GetUniformBuffer(std::size_t bufferIndex) const; inline std::vector& GetUniformBufferData(std::size_t bufferIndex); inline const std::vector& GetUniformBufferConstData(std::size_t bufferIndex); inline bool HasTexture(std::size_t textureIndex) const; inline bool HasVertexColor() const; inline bool IsBlendingEnabled() const; inline bool IsColorWriteEnabled() const; inline bool IsConditionEnabled(std::size_t conditionIndex) const; inline bool IsDepthBufferEnabled() const; inline bool IsDepthSortingEnabled() const; inline bool IsDepthWriteEnabled() const; inline bool IsFaceCullingEnabled() const; inline bool IsReflectionMappingEnabled() const; inline bool IsScissorTestEnabled() const; inline bool IsStencilTestEnabled() const; inline bool IsShadowCastingEnabled() const; inline bool IsShadowReceiveEnabled() const; inline void SetDepthCompareFunc(RendererComparison depthFunc); inline void SetBlendEquation(BlendEquation colorMode, BlendEquation alphaMode); inline void SetBlendFunc(BlendFunc srcColor, BlendFunc dstColor, BlendFunc srcAlpha, BlendFunc dstAlpha); inline void SetFaceCulling(FaceSide faceSide); inline void SetFaceFilling(FaceFilling filling); inline void SetLineWidth(float lineWidth); inline void SetPointSize(float pointSize); inline void SetTexture(std::size_t textureIndex, std::shared_ptr texture); inline void SetTextureSampler(std::size_t textureIndex, TextureSamplerInfo samplerInfo); inline void SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr uniformBuffer); void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder); void UpdateShaderBinding(ShaderBinding& shaderBinding) const; // Signals: NazaraSignal(OnMaterialRelease, const Material* /*material*/); private: inline void InvalidatePipeline(); inline void InvalidateShaderBinding(); inline void InvalidateTextureSampler(std::size_t textureIndex); inline void UpdatePipeline() const; struct MaterialTexture { mutable std::shared_ptr sampler; std::shared_ptr texture; TextureSamplerInfo samplerInfo; }; struct UniformBuffer { std::shared_ptr buffer; std::vector data; bool dataInvalidated = true; }; std::shared_ptr m_settings; std::vector m_textures; std::vector m_uniformBuffers; mutable std::shared_ptr m_pipeline; UInt64 m_enabledConditions; mutable MaterialPipelineInfo m_pipelineInfo; mutable bool m_pipelineUpdated; bool m_shadowCastingEnabled; }; } #include #endif // NAZARA_BASE_MATERIAL_HPP