// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { inline void OpenGLCommandPool::TryToShrink() { std::size_t poolCount = m_commandPools.size(); if (poolCount >= 2 && m_commandPools.back().freeCommands.TestAll()) { for (std::size_t i = poolCount - 1; i > 0; --i) { if (!m_commandPools[i].freeCommands.TestAll()) break; poolCount--; } m_commandPools.resize(poolCount); } } } #include