// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline const RenderPipelineLayoutInfo& OpenGLRenderPipelineLayout::GetLayoutInfo() const { return m_layoutInfo; } inline std::size_t OpenGLRenderPipelineLayout::GetTextureDescriptorCount() const { return m_textureDescriptorCount; } inline std::size_t OpenGLRenderPipelineLayout::GetUniformBufferDescriptorCount() const { return m_uniformBufferDescriptorCount; } inline void OpenGLRenderPipelineLayout::TryToShrink() { std::size_t poolCount = m_descriptorPools.size(); if (poolCount >= 2 && m_descriptorPools.back().freeBindings.TestAll()) { for (std::size_t i = poolCount - 1; i > 0; --i) { if (!m_descriptorPools[i].freeBindings.TestAll()) break; poolCount--; } m_descriptorPools.resize(poolCount); } } } #include