// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_WIN32HELPER_HPP #define NAZARA_OPENGLRENDERER_WIN32HELPER_HPP #include #include #include #include namespace Nz::GL { struct WindowDeleter { void operator()(HWND handle) const { DestroyWindow(handle); } }; using HWNDHandle = std::unique_ptr, WindowDeleter>; } #endif