// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_COMMANDBUFFERBUILDER_HPP #define NAZARA_COMMANDBUFFERBUILDER_HPP #include #include #include #include #include #include #include #include namespace Nz { class Framebuffer; class RenderPass; class RenderPipeline; class ShaderBinding; class Texture; class NAZARA_RENDERER_API CommandBufferBuilder { public: struct ClearValues; CommandBufferBuilder() = default; CommandBufferBuilder(const CommandBufferBuilder&) = delete; CommandBufferBuilder(CommandBufferBuilder&&) = default; virtual ~CommandBufferBuilder(); virtual void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) = 0; virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) = 0; inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect); inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list clearValues); virtual void BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0; virtual void BindPipeline(const RenderPipeline& pipeline) = 0; virtual void BindShaderBinding(const ShaderBinding& binding) = 0; virtual void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0; inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target); virtual void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0; inline void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target); virtual void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0; virtual void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) = 0; virtual void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) = 0; virtual void EndDebugRegion() = 0; virtual void EndRenderPass() = 0; virtual void NextSubpass() = 0; virtual void PreTransferBarrier() = 0; virtual void PostTransferBarrier() = 0; virtual void SetScissor(Nz::Recti scissorRegion) = 0; virtual void SetViewport(Nz::Recti viewportRegion) = 0; virtual void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) = 0; CommandBufferBuilder& operator=(const CommandBufferBuilder&) = delete; CommandBufferBuilder& operator=(CommandBufferBuilder&&) = default; struct ClearValues { Nz::Color color = Nz::Color::Black; float depth = 1.f; UInt32 stencil = 0; }; }; } #include #endif // NAZARA_COMMANDBUFFERBUILDER_HPP