// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SUBMESH_HPP #define NAZARA_SUBMESH_HPP #include #include #include #include #include #include namespace Nz { class Mesh; class NAZARA_UTILITY_API SubMesh { friend Mesh; public: SubMesh(); SubMesh(const SubMesh&) = delete; SubMesh(SubMesh&&) = delete; virtual ~SubMesh(); void GenerateNormals(); void GenerateNormalsAndTangents(); void GenerateTangents(); virtual const Boxf& GetAABB() const = 0; virtual AnimationType GetAnimationType() const = 0; virtual const std::shared_ptr& GetIndexBuffer() const = 0; std::size_t GetMaterialIndex() const; PrimitiveMode GetPrimitiveMode() const; std::size_t GetTriangleCount() const; virtual std::size_t GetVertexCount() const = 0; virtual bool IsAnimated() const = 0; void SetMaterialIndex(std::size_t matIndex); void SetPrimitiveMode(PrimitiveMode mode); SubMesh& operator=(const SubMesh&) = delete; SubMesh& operator=(SubMesh&&) = delete; // Signals: NazaraSignal(OnSubMeshInvalidateAABB, const SubMesh* /*subMesh*/); protected: PrimitiveMode m_primitiveMode; std::size_t m_matIndex; }; } #endif // NAZARA_SUBMESH_HPP