// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_RENDERWINDOW_HPP #define NAZARA_VULKANRENDERER_RENDERWINDOW_HPP #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_VULKANRENDERER_API VkRenderWindow : public VkRenderTarget, public RenderWindowImpl { public: VkRenderWindow(RenderWindow& owner); VkRenderWindow(const VkRenderWindow&) = delete; VkRenderWindow(VkRenderWindow&&) = delete; ///TODO ~VkRenderWindow(); RenderFrame Acquire() override; bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) override; std::shared_ptr CreateCommandPool(QueueType queueType) override; inline const VulkanMultipleFramebuffer& GetFramebuffer() const override; inline VulkanDevice& GetDevice(); inline const VulkanDevice& GetDevice() const; inline Vk::QueueHandle& GetGraphicsQueue(); inline const VulkanRenderPass& GetRenderPass() const override; inline const Vk::Swapchain& GetSwapchain() const; void Present(UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE); VkRenderWindow& operator=(const VkRenderWindow&) = delete; VkRenderWindow& operator=(VkRenderWindow&&) = delete; ///TODO private: bool CreateSwapchain(Vk::Surface& surface, const Vector2ui& size); bool SetupDepthBuffer(const Vector2ui& size); bool SetupFrameBuffers(const Vector2ui& size); bool SetupRenderPass(); bool SetupSwapchain(const Vk::PhysicalDevice& deviceInfo, Vk::Surface& surface, const Vector2ui& size); std::optional m_framebuffer; std::optional m_renderPass; std::shared_ptr m_device; std::size_t m_currentFrame; std::vector m_inflightFences; std::vector> m_concurrentImageData; Vk::DeviceMemory m_depthBufferMemory; Vk::Image m_depthBuffer; Vk::ImageView m_depthBufferView; Vk::QueueHandle m_graphicsQueue; Vk::QueueHandle m_presentQueue; Vk::QueueHandle m_transferQueue; Vk::Swapchain m_swapchain; Clock m_clock; RenderWindow& m_owner; Vector2ui m_swapchainSize; VkFormat m_depthStencilFormat; VkSurfaceFormatKHR m_surfaceFormat; bool m_shouldRecreateSwapchain; }; } #include #endif // NAZARA_VULKANRENDERER_RENDERWINDOW_HPP