// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline const VulkanMultipleFramebuffer& VkRenderWindow::GetFramebuffer() const { return *m_framebuffer; } inline VulkanDevice& VkRenderWindow::GetDevice() { return *m_device; } inline const VulkanDevice& VkRenderWindow::GetDevice() const { return *m_device; } inline Vk::QueueHandle& VkRenderWindow::GetGraphicsQueue() { return m_graphicsQueue; } inline const VulkanRenderPass& VkRenderWindow::GetRenderPass() const { return *m_renderPass; } inline const Vk::Swapchain& VkRenderWindow::GetSwapchain() const { return m_swapchain; } } #include