// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_VULKANSHADERBINDING_HPP #define NAZARA_VULKANRENDERER_VULKANSHADERBINDING_HPP #include #include #include namespace Nz { class VulkanRenderPipelineLayout; class NAZARA_VULKANRENDERER_API VulkanShaderBinding : public ShaderBinding { public: inline VulkanShaderBinding(VulkanRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet); VulkanShaderBinding(const VulkanShaderBinding&) = delete; VulkanShaderBinding(VulkanShaderBinding&&) = delete; ~VulkanShaderBinding() = default; inline std::size_t GetBindingIndex() const; inline const Vk::DescriptorSet& GetDescriptorSet() const; inline std::size_t GetPoolIndex() const; inline const VulkanRenderPipelineLayout& GetOwner() const; void Update(const Binding* bindings, std::size_t bindingCount) override; VulkanShaderBinding& operator=(const VulkanShaderBinding&) = delete; VulkanShaderBinding& operator=(VulkanShaderBinding&&) = delete; private: void Release() override; Vk::AutoDescriptorSet m_descriptorSet; VulkanRenderPipelineLayout& m_owner; std::size_t m_bindingIndex; std::size_t m_poolIndex; }; } #include #endif // NAZARA_VULKANRENDERER_VULKANSHADERBINDING_HPP