// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include NzJoint::NzJoint(NzSkeleton* skeleton) : m_skeleton(skeleton), m_skinningMatrixUpdated(false) { } NzJoint::NzJoint(const NzJoint& joint) : NzNode(joint), m_inverseBindMatrix(joint.m_inverseBindMatrix), m_name(joint.m_name), m_skeleton(joint.m_skeleton), m_skinningMatrixUpdated(false) { } void NzJoint::EnsureSkinningMatrixUpdate() const { if (!m_skinningMatrixUpdated) UpdateSkinningMatrix(); } const NzMatrix4f& NzJoint::GetInverseBindMatrix() const { return m_inverseBindMatrix; } NzString NzJoint::GetName() const { return m_name; } NzSkeleton* NzJoint::GetSkeleton() { return m_skeleton; } const NzSkeleton* NzJoint::GetSkeleton() const { return m_skeleton; } const NzMatrix4f& NzJoint::GetSkinningMatrix() const { if (!m_skinningMatrixUpdated) UpdateSkinningMatrix(); return m_skinningMatrix; } void NzJoint::SetInverseBindMatrix(const NzMatrix4f& matrix) { m_inverseBindMatrix = matrix; m_skinningMatrixUpdated = false; } void NzJoint::SetName(const NzString& name) { m_name = name; m_skeleton->InvalidateJointMap(); } void NzJoint::InvalidateNode() { NzNode::InvalidateNode(); m_skinningMatrixUpdated = false; } void NzJoint::UpdateSkinningMatrix() const { if (!m_transformMatrixUpdated) UpdateTransformMatrix(); m_skinningMatrix.Set(m_inverseBindMatrix); m_skinningMatrix.ConcatenateAffine(m_transformMatrix); m_skinningMatrixUpdated = true; }