// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_VULKANUPLOADPOOL_HPP #define NAZARA_VULKANRENDERER_VULKANUPLOADPOOL_HPP #include #include #include #include #include #include namespace Nz { class NAZARA_VULKANRENDERER_API VulkanUploadPool { public: struct AllocationData; inline VulkanUploadPool(Vk::Device& device, UInt64 blockSize); VulkanUploadPool(const VulkanUploadPool&) = delete; VulkanUploadPool(VulkanUploadPool&&) noexcept = default; ~VulkanUploadPool() = default; std::optional Allocate(UInt64 size); std::optional Allocate(UInt64 size, UInt64 alignment); void Reset(); struct AllocationData { VkBuffer buffer; void* mappedPtr; UInt64 offset; UInt64 size; }; VulkanUploadPool& operator=(const VulkanUploadPool&) = delete; VulkanUploadPool& operator=(VulkanUploadPool&&) = delete; private: struct Block { Vk::DeviceMemory blockMemory; Vk::Buffer buffer; UInt64 freeOffset; }; UInt64 m_blockSize; Vk::Device& m_device; std::vector m_blocks; }; } #include #endif // NAZARA_VULKANRENDERER_VULKANUPLOADPOOL_HPP