// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline const Color& Billboard::GetColor() const { return m_color; } inline const Color& Billboard::GetCornerColor(RectCorner corner) const { return m_cornerColor[corner]; } inline RadianAnglef Billboard::GetRotation() const { return m_rotation; } inline const Rectf& Billboard::GetTextureCoords() const { return m_textureCoords; } inline const Vector2f& Billboard::GetSize() const { return m_size; } inline void Billboard::SetColor(const Color& color) { m_color = color; UpdateVertices(); } inline void Billboard::SetCornerColor(RectCorner corner, const Color& color) { m_cornerColor[corner] = color; UpdateVertices(); } inline void Billboard::SetMaterial(std::shared_ptr material) { assert(material); if (m_material != material) { OnMaterialInvalidated(this, 0, material); m_material = std::move(material); OnElementInvalidated(this); } } inline void Billboard::SetRotation(RadianAnglef rotation) { m_rotation = rotation; UpdateVertices(); } inline void Billboard::SetSize(const Vector2f& size) { m_size = size; UpdateVertices(); } inline void Billboard::SetTextureCoords(const Rectf& textureCoords) { m_textureCoords = textureCoords; UpdateVertices(); } inline void Billboard::SetTextureRect(const Rectf& textureRect) { Vector2f invTextureSize = 1.f / Vector2f(Vector2ui(GetTextureSize())); return SetTextureCoords(Rectf(textureRect.x * invTextureSize.x, textureRect.y * invTextureSize.y, textureRect.width * invTextureSize.x, textureRect.height * invTextureSize.y)); } inline void Billboard::UpdateVertices() { VertexStruct_UV_SizeSinCos_Color* vertices = m_vertices.data(); EnumArray cornerExtent; cornerExtent[RectCorner::LeftBottom] = Vector2f(0.f, 0.f); cornerExtent[RectCorner::RightBottom] = Vector2f(1.f, 0.f); cornerExtent[RectCorner::LeftTop] = Vector2f(0.f, 1.f); cornerExtent[RectCorner::RightTop] = Vector2f(1.f, 1.f); auto [sin, cos] = m_rotation.GetSinCos(); for (RectCorner corner : { RectCorner::LeftBottom, RectCorner::RightBottom, RectCorner::LeftTop, RectCorner::RightTop }) { vertices->color = m_color * m_cornerColor[corner]; vertices->sizeSinCos = Vector4f(m_size.x, m_size.y, sin, cos); vertices->uv = m_textureCoords.GetCorner(corner); vertices++; } Vector2f halfSize = m_size * 0.5f; float maxExtent = std::max(halfSize.x, halfSize.y); UpdateAABB(Boxf(-maxExtent, -maxExtent, -maxExtent, maxExtent * 2.0f, maxExtent * 2.0f, maxExtent * 2.0f)); OnElementInvalidated(this); } } #include