// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline DepthPipelinePass::DepthPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters) : DepthPipelinePass(passData, std::move(passName), GetMaterialPassIndex(parameters)) { } inline DepthPipelinePass::DepthPipelinePass(PassData& passData, std::string passName, std::size_t materialPassIndex) : FramePipelinePass(FramePipelineNotification::ElementInvalidation | FramePipelineNotification::MaterialInstanceRegistration), m_passIndex(materialPassIndex), m_lastVisibilityHash(0), m_passName(std::move(passName)), m_viewer(passData.viewer), m_elementRegistry(passData.elementRegistry), m_pipeline(passData.pipeline), m_rebuildCommandBuffer(false), m_rebuildElements(false) { } inline void DepthPipelinePass::InvalidateCommandBuffers() { m_rebuildCommandBuffer = true; } inline void DepthPipelinePass::InvalidateElements() { m_rebuildElements = true; } } #include