// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GRAPHICS_HPP #define NAZARA_GRAPHICS_HPP #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Nz { class AppFilesystemComponent; class CommandLineParameters; class RenderBuffer; class NAZARA_GRAPHICS_API Graphics : public ModuleBase { friend ModuleBase; public: using Dependencies = TypeList; struct Config; struct DefaultMaterials; struct DefaultTextures; Graphics(Config config); ~Graphics(); inline const std::shared_ptr& GetBlitPipeline(bool transparent) const; inline const std::shared_ptr& GetBlitPipelineLayout() const; inline const DefaultMaterials& GetDefaultMaterials() const; inline const std::shared_ptr& GetDefaultPipelinePasses() const; inline const DefaultTextures& GetDefaultTextures() const; inline FramePipelinePassRegistry& GetFramePipelinePassRegistry(); inline const FramePipelinePassRegistry& GetFramePipelinePassRegistry() const; inline MaterialPassRegistry& GetMaterialPassRegistry(); inline const MaterialPassRegistry& GetMaterialPassRegistry() const; inline MaterialInstanceLoader& GetMaterialInstanceLoader(); inline const MaterialInstanceLoader& GetMaterialInstanceLoader() const; inline MaterialLoader& GetMaterialLoader(); inline const MaterialLoader& GetMaterialLoader() const; inline PipelinePassListLoader& GetPipelinePassListLoader(); inline const PipelinePassListLoader& GetPipelinePassListLoader() const; inline PixelFormat GetPreferredDepthFormat() const; inline PixelFormat GetPreferredDepthStencilFormat() const; inline const std::shared_ptr& GetRenderDevice() const; inline const RenderPassCache& GetRenderPassCache() const; inline TextureSamplerCache& GetSamplerCache(); inline std::shared_ptr& GetShaderModuleResolver(); inline const std::shared_ptr& GetShaderModuleResolver() const; void RegisterComponent(AppFilesystemComponent& component); struct NAZARA_GRAPHICS_API Config { void Override(const CommandLineParameters& parameters); RenderDeviceFeatures forceDisableFeatures; bool useDedicatedRenderDevice = true; }; struct DefaultMaterials { struct MaterialData { std::shared_ptr material; EnumArray> presets; }; EnumArray materials; }; struct DefaultTextures { EnumArray> depthTextures; EnumArray> whiteTextures; }; private: void BuildBlitPipeline(); void BuildDefaultMaterials(); void BuildDefaultPipelinePasses(); void BuildDefaultTextures(); template void RegisterEmbedShaderModule(const UInt8(&content)[N]); void RegisterMaterialPasses(); void RegisterPipelinePasses(); void RegisterShaderModules(); void SelectDepthStencilFormats(); std::optional m_renderPassCache; std::optional m_samplerCache; std::shared_ptr m_shaderModuleResolver; std::shared_ptr m_defaultPipelinePasses; std::shared_ptr m_renderDevice; std::shared_ptr m_blitPipeline; std::shared_ptr m_blitPipelineTransparent; std::shared_ptr m_blitPipelineLayout; DefaultMaterials m_defaultMaterials; DefaultTextures m_defaultTextures; FramePipelinePassRegistry m_pipelinePassRegistry; MaterialInstanceLoader m_materialInstanceLoader; MaterialLoader m_materialLoader; MaterialPassRegistry m_materialPassRegistry; PipelinePassListLoader m_pipelinePassListLoader; PixelFormat m_preferredDepthFormat; PixelFormat m_preferredDepthStencilFormat; static Graphics* s_instance; }; } #include #endif // NAZARA_GRAPHICS_HPP