// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline RenderTarget::RenderTarget(Int32 renderOrder) : m_renderOrder(renderOrder), m_frameGraphOutput(false) { } inline Int32 RenderTarget::GetRenderOrder() const { return m_renderOrder; } inline bool RenderTarget::IsFrameGraphOutput() const { return m_frameGraphOutput; } inline void RenderTarget::SetFrameGraphOutput(bool output) { m_frameGraphOutput = output; } inline void RenderTarget::UpdateRenderOrder(Int32 renderOrder) { OnRenderTargetRenderOrderChange(this, renderOrder); m_renderOrder = renderOrder; } } #include