// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline const Color& Sprite::GetColor() const { return m_color; } inline const Color& Sprite::GetCornerColor(RectCorner corner) const { return m_cornerColor[corner]; } inline const Vector2f& Sprite::GetOrigin() const { return m_origin; } inline const Vector2f& Sprite::GetSize() const { return m_size; } inline const Rectf& Sprite::GetTextureCoords() const { return m_textureCoords; } inline void Sprite::SetColor(const Color& color) { m_color = color; UpdateVertices(); } inline void Sprite::SetCornerColor(RectCorner corner, const Color& color) { m_cornerColor[corner] = color; UpdateVertices(); } inline void Sprite::SetMaterial(std::shared_ptr material) { assert(material); if (m_material != material) { OnMaterialInvalidated(this, 0, material); m_material = std::move(material); OnElementInvalidated(this); } } inline void Sprite::SetOrigin(const Vector2f& origin) { m_origin = origin; UpdateVertices(); } inline void Sprite::SetSize(const Vector2f& size) { m_size = size; UpdateVertices(); } inline void Sprite::SetTextureCoords(const Rectf& textureCoords) { m_textureCoords = textureCoords; UpdateVertices(); } inline void Sprite::SetTextureRect(const Rectf& textureRect) { Vector2f invTextureSize = 1.f / Vector2f(Vector2ui(GetTextureSize())); return SetTextureCoords(Rectf(textureRect.x * invTextureSize.x, textureRect.y * invTextureSize.y, textureRect.width * invTextureSize.x, textureRect.height * invTextureSize.y)); } inline void Sprite::UpdateVertices() { VertexStruct_XYZ_Color_UV* vertices = m_vertices.data(); EnumArray cornerExtent; cornerExtent[RectCorner::LeftBottom] = Vector2f(0.f, 0.f); cornerExtent[RectCorner::RightBottom] = Vector2f(1.f, 0.f); cornerExtent[RectCorner::LeftTop] = Vector2f(0.f, 1.f); cornerExtent[RectCorner::RightTop] = Vector2f(1.f, 1.f); Vector3f originShift = m_origin * m_size; for (RectCorner corner : { RectCorner::LeftBottom, RectCorner::RightBottom, RectCorner::LeftTop, RectCorner::RightTop }) { vertices->color = m_color * m_cornerColor[corner]; vertices->position = Vector3f(m_size * cornerExtent[corner], 0.f) - originShift; vertices->uv = m_textureCoords.GetCorner(corner); vertices++; } UpdateAABB(Rectf(-originShift.x, -originShift.y, m_size.x, m_size.y)); OnElementInvalidated(this); } } #include