// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Nz { MeshParams::MeshParams() { if (!Buffer::IsStorageSupported(storage)) storage = DataStorage_Software; } bool MeshParams::IsValid() const { if (!Buffer::IsStorageSupported(storage)) { NazaraError("Storage not supported"); return false; } if (matrix == Matrix4f::Zero()) { NazaraError("Invalid matrix"); return false; } return true; } struct MeshImpl { MeshImpl() { materialData.resize(1); // Un matériau par défaut } std::unordered_map subMeshMap; std::vector materialData; std::vector subMeshes; AnimationType animationType; Boxf aabb; Skeleton skeleton; // Uniquement pour les meshs squelettiques String animationPath; bool aabbUpdated = false; unsigned int jointCount; // Uniquement pour les meshs squelettiques }; Mesh::~Mesh() { OnMeshRelease(this); Destroy(); } void Mesh::AddSubMesh(SubMesh* subMesh) { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(subMesh, "Invalid submesh"); NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type"); m_impl->subMeshes.push_back(subMesh); InvalidateAABB(); } void Mesh::AddSubMesh(const String& identifier, SubMesh* subMesh) { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(!identifier.IsEmpty(), "Identifier is empty"); NazaraAssert(m_impl->subMeshMap.find(identifier) == m_impl->subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use"); NazaraAssert(subMesh, "Invalid submesh"); NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type"); int index = m_impl->subMeshes.size(); m_impl->subMeshes.push_back(subMesh); m_impl->subMeshMap[identifier] = index; InvalidateAABB(); } SubMesh* Mesh::BuildSubMesh(const Primitive& primitive, const MeshParams& params) { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(m_impl->animationType == AnimationType_Static, "Submesh building only works for static meshes"); NazaraAssert(params.IsValid(), "Invalid parameters"); Boxf aabb; IndexBufferRef indexBuffer; VertexBufferRef vertexBuffer; Matrix4f matrix(primitive.matrix); matrix *= params.matrix; VertexDeclaration* declaration = VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent); switch (primitive.type) { case PrimitiveType_Box: { unsigned int indexCount; unsigned int vertexCount; ComputeBoxIndexVertexCount(primitive.box.subdivision, &indexCount, &vertexCount); indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits::max(), indexCount, params.storage, BufferUsage_Static); vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, BufferUsage_Static); VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly); VertexPointers pointers; pointers.normalPtr = vertexMapper.GetComponentPtr(VertexComponent_Normal); pointers.positionPtr = vertexMapper.GetComponentPtr(VertexComponent_Position); pointers.tangentPtr = vertexMapper.GetComponentPtr(VertexComponent_Tangent); pointers.uvPtr = vertexMapper.GetComponentPtr(VertexComponent_TexCoord); IndexMapper indexMapper(indexBuffer, BufferAccess_WriteOnly); GenerateBox(primitive.box.lengths, primitive.box.subdivision, matrix, primitive.textureCoords, pointers, indexMapper.begin(), &aabb); break; } case PrimitiveType_Cone: { unsigned int indexCount; unsigned int vertexCount; ComputeConeIndexVertexCount(primitive.cone.subdivision, &indexCount, &vertexCount); indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits::max(), indexCount, params.storage, BufferUsage_Static); vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, BufferUsage_Static); VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly); VertexPointers pointers; pointers.normalPtr = vertexMapper.GetComponentPtr(VertexComponent_Normal); pointers.positionPtr = vertexMapper.GetComponentPtr(VertexComponent_Position); pointers.tangentPtr = vertexMapper.GetComponentPtr(VertexComponent_Tangent); pointers.uvPtr = vertexMapper.GetComponentPtr(VertexComponent_TexCoord); IndexMapper indexMapper(indexBuffer, BufferAccess_WriteOnly); GenerateCone(primitive.cone.length, primitive.cone.radius, primitive.cone.subdivision, matrix, primitive.textureCoords, pointers, indexMapper.begin(), &aabb); break; } case PrimitiveType_Plane: { unsigned int indexCount; unsigned int vertexCount; ComputePlaneIndexVertexCount(primitive.plane.subdivision, &indexCount, &vertexCount); indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits::max(), indexCount, params.storage, BufferUsage_Static); vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, BufferUsage_Static); VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly); VertexPointers pointers; pointers.normalPtr = vertexMapper.GetComponentPtr(VertexComponent_Normal); pointers.positionPtr = vertexMapper.GetComponentPtr(VertexComponent_Position); pointers.tangentPtr = vertexMapper.GetComponentPtr(VertexComponent_Tangent); pointers.uvPtr = vertexMapper.GetComponentPtr(VertexComponent_TexCoord); IndexMapper indexMapper(indexBuffer, BufferAccess_WriteOnly); GeneratePlane(primitive.plane.subdivision, primitive.plane.size, matrix, primitive.textureCoords, pointers, indexMapper.begin(), &aabb); break; } case PrimitiveType_Sphere: { switch (primitive.sphere.type) { case SphereType_Cubic: { unsigned int indexCount; unsigned int vertexCount; ComputeCubicSphereIndexVertexCount(primitive.sphere.cubic.subdivision, &indexCount, &vertexCount); indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits::max(), indexCount, params.storage, BufferUsage_Static); vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, BufferUsage_Static); VertexMapper vertexMapper(vertexBuffer, BufferAccess_ReadWrite); VertexPointers pointers; pointers.normalPtr = vertexMapper.GetComponentPtr(VertexComponent_Normal); pointers.positionPtr = vertexMapper.GetComponentPtr(VertexComponent_Position); pointers.tangentPtr = vertexMapper.GetComponentPtr(VertexComponent_Tangent); pointers.uvPtr = vertexMapper.GetComponentPtr(VertexComponent_TexCoord); IndexMapper indexMapper(indexBuffer, BufferAccess_WriteOnly); GenerateCubicSphere(primitive.sphere.size, primitive.sphere.cubic.subdivision, matrix, primitive.textureCoords, pointers, indexMapper.begin(), &aabb); break; } case SphereType_Ico: { unsigned int indexCount; unsigned int vertexCount; ComputeIcoSphereIndexVertexCount(primitive.sphere.ico.recursionLevel, &indexCount, &vertexCount); indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits::max(), indexCount, params.storage, BufferUsage_Static); vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, BufferUsage_Static); VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly); VertexPointers pointers; pointers.normalPtr = vertexMapper.GetComponentPtr(VertexComponent_Normal); pointers.positionPtr = vertexMapper.GetComponentPtr(VertexComponent_Position); pointers.tangentPtr = vertexMapper.GetComponentPtr(VertexComponent_Tangent); pointers.uvPtr = vertexMapper.GetComponentPtr(VertexComponent_TexCoord); IndexMapper indexMapper(indexBuffer, BufferAccess_WriteOnly); GenerateIcoSphere(primitive.sphere.size, primitive.sphere.ico.recursionLevel, matrix, primitive.textureCoords, pointers, indexMapper.begin(), &aabb); break; } case SphereType_UV: { unsigned int indexCount; unsigned int vertexCount; ComputeUvSphereIndexVertexCount(primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, &indexCount, &vertexCount); indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits::max(), indexCount, params.storage, BufferUsage_Static); vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, BufferUsage_Static); VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly); VertexPointers pointers; pointers.normalPtr = vertexMapper.GetComponentPtr(VertexComponent_Normal); pointers.positionPtr = vertexMapper.GetComponentPtr(VertexComponent_Position); pointers.tangentPtr = vertexMapper.GetComponentPtr(VertexComponent_Tangent); pointers.uvPtr = vertexMapper.GetComponentPtr(VertexComponent_TexCoord); IndexMapper indexMapper(indexBuffer, BufferAccess_WriteOnly); GenerateUvSphere(primitive.sphere.size, primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, matrix, primitive.textureCoords, pointers, indexMapper.begin(), &aabb); break; } } break; } } StaticMeshRef subMesh = StaticMesh::New(this); if (!subMesh->Create(vertexBuffer)) { NazaraError("Failed to create StaticMesh"); return nullptr; } if (params.optimizeIndexBuffers) indexBuffer->Optimize(); subMesh->SetAABB(aabb); subMesh->SetIndexBuffer(indexBuffer); AddSubMesh(subMesh); return subMesh; } void Mesh::BuildSubMeshes(const PrimitiveList& list, const MeshParams& params) { for (unsigned int i = 0; i < list.GetSize(); ++i) BuildSubMesh(list.GetPrimitive(i), params); } bool Mesh::CreateSkeletal(unsigned int jointCount) { Destroy(); std::unique_ptr impl(new MeshImpl); impl->animationType = AnimationType_Skeletal; impl->jointCount = jointCount; if (!impl->skeleton.Create(jointCount)) { NazaraError("Failed to create skeleton"); return false; } m_impl = impl.release(); return true; } bool Mesh::CreateStatic() { Destroy(); m_impl = new MeshImpl; m_impl->animationType = AnimationType_Static; return true; } void Mesh::Destroy() { if (m_impl) { OnMeshDestroy(this); delete m_impl; m_impl = nullptr; } } void Mesh::GenerateNormals() { NazaraAssert(m_impl, "Mesh should be created first"); for (SubMesh* subMesh : m_impl->subMeshes) subMesh->GenerateNormals(); } void Mesh::GenerateNormalsAndTangents() { NazaraAssert(m_impl, "Mesh should be created first"); for (SubMesh* subMesh : m_impl->subMeshes) subMesh->GenerateNormalsAndTangents(); } void Mesh::GenerateTangents() { NazaraAssert(m_impl, "Mesh should be created first"); for (SubMesh* subMesh : m_impl->subMeshes) subMesh->GenerateTangents(); } const Boxf& Mesh::GetAABB() const { NazaraAssert(m_impl, "Mesh should be created first"); if (!m_impl->aabbUpdated) { unsigned int subMeshCount = m_impl->subMeshes.size(); if (subMeshCount > 0) { m_impl->aabb.Set(m_impl->subMeshes[0]->GetAABB()); for (unsigned int i = 1; i < subMeshCount; ++i) m_impl->aabb.ExtendTo(m_impl->subMeshes[i]->GetAABB()); } else m_impl->aabb.MakeZero(); m_impl->aabbUpdated = true; } return m_impl->aabb; } String Mesh::GetAnimation() const { NazaraAssert(m_impl, "Mesh should be created first"); return m_impl->animationPath; } AnimationType Mesh::GetAnimationType() const { NazaraAssert(m_impl, "Mesh should be created first"); return m_impl->animationType; } unsigned int Mesh::GetJointCount() const { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal"); return m_impl->jointCount; } ParameterList& Mesh::GetMaterialData(unsigned int index) { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(index < m_impl->materialData.size(), "Material index out of range"); return m_impl->materialData[index]; } const ParameterList& Mesh::GetMaterialData(unsigned int index) const { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(index < m_impl->materialData.size(), "Material index out of range"); return m_impl->materialData[index]; } unsigned int Mesh::GetMaterialCount() const { NazaraAssert(m_impl, "Mesh should be created first"); return m_impl->materialData.size(); } Skeleton* Mesh::GetSkeleton() { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal"); return &m_impl->skeleton; } const Skeleton* Mesh::GetSkeleton() const { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal"); return &m_impl->skeleton; } SubMesh* Mesh::GetSubMesh(const String& identifier) { NazaraAssert(m_impl, "Mesh should be created first"); auto it = m_impl->subMeshMap.find(identifier); NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found"); return m_impl->subMeshes[it->second]; } SubMesh* Mesh::GetSubMesh(unsigned int index) { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range"); return m_impl->subMeshes[index]; } const SubMesh* Mesh::GetSubMesh(const String& identifier) const { NazaraAssert(m_impl, "Mesh should be created first"); auto it = m_impl->subMeshMap.find(identifier); NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found"); return m_impl->subMeshes[it->second]; } const SubMesh* Mesh::GetSubMesh(unsigned int index) const { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range"); return m_impl->subMeshes[index]; } unsigned int Mesh::GetSubMeshCount() const { NazaraAssert(m_impl, "Mesh should be created first"); return m_impl->subMeshes.size(); } int Mesh::GetSubMeshIndex(const String& identifier) const { NazaraAssert(m_impl, "Mesh should be created first"); auto it = m_impl->subMeshMap.find(identifier); NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found"); return it->second; } unsigned int Mesh::GetTriangleCount() const { NazaraAssert(m_impl, "Mesh should be created first"); unsigned int triangleCount = 0; for (SubMesh* subMesh : m_impl->subMeshes) triangleCount += subMesh->GetTriangleCount(); return triangleCount; } unsigned int Mesh::GetVertexCount() const { NazaraAssert(m_impl, "Mesh should be created first"); unsigned int vertexCount = 0; for (SubMesh* subMesh : m_impl->subMeshes) vertexCount += subMesh->GetVertexCount(); return vertexCount; } void Mesh::InvalidateAABB() const { NazaraAssert(m_impl, "Mesh should be created first"); m_impl->aabbUpdated = false; } bool Mesh::HasSubMesh(const String& identifier) const { NazaraAssert(m_impl, "Mesh should be created first"); return m_impl->subMeshMap.find(identifier) != m_impl->subMeshMap.end(); } bool Mesh::HasSubMesh(unsigned int index) const { NazaraAssert(m_impl, "Mesh should be created first"); return index < m_impl->subMeshes.size(); } bool Mesh::IsAnimable() const { NazaraAssert(m_impl, "Mesh should be created first"); return m_impl->animationType != AnimationType_Static; } bool Mesh::IsValid() const { return m_impl != nullptr; } bool Mesh::LoadFromFile(const String& filePath, const MeshParams& params) { return MeshLoader::LoadFromFile(this, filePath, params); } bool Mesh::LoadFromMemory(const void* data, std::size_t size, const MeshParams& params) { return MeshLoader::LoadFromMemory(this, data, size, params); } bool Mesh::LoadFromStream(Stream& stream, const MeshParams& params) { return MeshLoader::LoadFromStream(this, stream, params); } void Mesh::Recenter() { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static"); // The center of our mesh is the center of our *global* AABB Vector3f center = GetAABB().GetCenter(); for (SubMesh* subMesh : m_impl->subMeshes) { StaticMesh* staticMesh = static_cast(subMesh); BufferMapper mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite); MeshVertex* vertices = static_cast(mapper.GetPointer()); unsigned int vertexCount = staticMesh->GetVertexCount(); for (unsigned int i = 0; i < vertexCount; ++i) { vertices->position -= center; vertices++; } // Our AABB doesn't change shape, only position Boxf aabb = staticMesh->GetAABB(); aabb.Translate(-center); staticMesh->SetAABB(aabb); } InvalidateAABB(); } void Mesh::RemoveSubMesh(const String& identifier) { unsigned int index = GetSubMeshIndex(identifier); // On déplace l'itérateur du début d'une distance de x auto it2 = m_impl->subMeshes.begin(); std::advance(it2, index); m_impl->subMeshes.erase(it2); InvalidateAABB(); } void Mesh::RemoveSubMesh(unsigned int index) { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range"); // On déplace l'itérateur du début de x auto it = m_impl->subMeshes.begin(); std::advance(it, index); m_impl->subMeshes.erase(it); InvalidateAABB(); } void Mesh::SetAnimation(const String& animationPath) { NazaraAssert(m_impl, "Mesh should be created first"); m_impl->animationPath = animationPath; } void Mesh::SetMaterialData(unsigned int matIndex, ParameterList data) { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(matIndex < m_impl->materialData.size(), "Material index out of range"); m_impl->materialData[matIndex] = std::move(data); } void Mesh::SetMaterialCount(unsigned int matCount) { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(matCount > 0, "A mesh should have at least a material"); m_impl->materialData.resize(matCount); #ifdef NAZARA_DEBUG for (SubMesh* subMesh : m_impl->subMeshes) { unsigned int matIndex = subMesh->GetMaterialIndex(); if (matIndex >= matCount) { subMesh->SetMaterialIndex(0); // To prevent a crash NazaraWarning("SubMesh " + String::Pointer(subMesh) + " material index is over mesh new material count (" + String::Number(matIndex) + " >= " + String::Number(matCount) + "), setting it to first material"); } } #endif } void Mesh::Transform(const Matrix4f& matrix) { NazaraAssert(m_impl, "Mesh should be created first"); NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static"); for (SubMesh* subMesh : m_impl->subMeshes) { StaticMesh* staticMesh = static_cast(subMesh); BufferMapper mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite); MeshVertex* vertices = static_cast(mapper.GetPointer()); Boxf aabb(vertices->position.x, vertices->position.y, vertices->position.z, 0.f, 0.f, 0.f); unsigned int vertexCount = staticMesh->GetVertexCount(); for (unsigned int i = 0; i < vertexCount; ++i) { vertices->position = matrix.Transform(vertices->position); aabb.ExtendTo(vertices->position); vertices++; } staticMesh->SetAABB(aabb); } InvalidateAABB(); } bool Mesh::Initialize() { if (!MeshLibrary::Initialize()) { NazaraError("Failed to initialise library"); return false; } if (!MeshManager::Initialize()) { NazaraError("Failed to initialise manager"); return false; } return true; } void Mesh::Uninitialize() { MeshManager::Uninitialize(); MeshLibrary::Uninitialize(); } MeshLibrary::LibraryMap Mesh::s_library; MeshLoader::LoaderList Mesh::s_loaders; MeshManager::ManagerMap Mesh::s_managerMap; MeshManager::ManagerParams Mesh::s_managerParameters; }