// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { /*! * \brief Gets a raw pointer to the particle buffer * * This can be useful when working directly with a struct, or needing to iterate over all particles. * * \return Pointer to the buffer * * \see GetParticleCount */ inline void* ParticleGroup::GetBuffer() { return m_buffer.data(); } /*! * \brief Gets a raw pointer to the particle buffer * * This can be useful when working directly with a struct, or needing to iterate over all particles. * * \return Pointer to the buffer * * \see GetParticleCount */ inline const void* ParticleGroup::GetBuffer() const { return m_buffer.data(); } } #include