// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequisites.hpp namespace Ndk { inline float PhysicsSystem2D::GetDamping() const { return GetPhysWorld().GetDamping(); } inline Nz::Vector2f PhysicsSystem2D::GetGravity() const { return GetPhysWorld().GetGravity(); } inline std::size_t PhysicsSystem2D::GetIterationCount() const { return GetPhysWorld().GetIterationCount(); } inline std::size_t PhysicsSystem2D::GetMaxStepCount() const { return GetPhysWorld().GetMaxStepCount(); } inline float PhysicsSystem2D::GetStepSize() const { return GetPhysWorld().GetStepSize(); } inline void PhysicsSystem2D::SetDamping(float dampingValue) { GetPhysWorld().SetDamping(dampingValue); } inline void PhysicsSystem2D::SetGravity(const Nz::Vector2f& gravity) { GetPhysWorld().SetGravity(gravity); } inline void PhysicsSystem2D::SetIterationCount(std::size_t iterationCount) { GetPhysWorld().SetIterationCount(iterationCount); } inline void PhysicsSystem2D::SetMaxStepCount(std::size_t maxStepCount) { GetPhysWorld().SetMaxStepCount(maxStepCount); } inline void PhysicsSystem2D::SetStepSize(float stepSize) { GetPhysWorld().SetStepSize(stepSize); } inline void PhysicsSystem2D::UseSpatialHash(float cellSize, std::size_t entityCount) { GetPhysWorld().UseSpatialHash(cellSize, entityCount); } /*! * \brief Gets the physical world * \return A reference to the physical world */ inline Nz::PhysWorld2D& PhysicsSystem2D::GetPhysWorld() { if (!m_physWorld) CreatePhysWorld(); return *m_physWorld; } /*! * \brief Gets the physical world * \return A constant reference to the physical world */ inline const Nz::PhysWorld2D& PhysicsSystem2D::GetPhysWorld() const { if (!m_physWorld) CreatePhysWorld(); return *m_physWorld; } }