// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz::ShaderAst { inline auto DependencyCheckerVisitor::GetUsage() const -> const UsageSet& { return m_resolvedUsage; } inline void DependencyCheckerVisitor::MarkFunctionAsUsed(std::size_t funcIndex) { m_globalUsage.usedFunctions.UnboundedSet(funcIndex); } inline void DependencyCheckerVisitor::MarkStructAsUsed(std::size_t structIndex) { m_globalUsage.usedStructs.UnboundedSet(structIndex); } inline void DependencyCheckerVisitor::Process(Statement& statement) { Config defaultConfig; return Process(statement, defaultConfig); } void DependencyCheckerVisitor::Resolve() { Resolve(m_globalUsage); } } #include