// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz::ShaderAst { inline const ExpressionType& GetExpressionType(Expression& expr) { assert(expr.cachedExpressionType); return expr.cachedExpressionType.value(); } inline ExpressionType& GetExpressionTypeMut(Expression& expr) { assert(expr.cachedExpressionType); return expr.cachedExpressionType.value(); } inline const ExpressionType& ResolveAlias(const ExpressionType& exprType) { if (IsAliasType(exprType)) { const AliasType& alias = std::get(exprType); return alias.targetType->type; } else return exprType; } inline bool IsExpression(NodeType nodeType) { switch (nodeType) { #define NAZARA_SHADERAST_EXPRESSION(Node) case NodeType::Node: return true; #include default: return false; } } inline bool IsStatement(NodeType nodeType) { switch (nodeType) { #define NAZARA_SHADERAST_STATEMENT(Node) case NodeType::Node: return true; #include default: return false; } } } #include