// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP #define NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP #include #include #include #include #include #include namespace Nz { class NAZARA_SHADER_API FilesystemModuleResolver : public ShaderModuleResolver { public: FilesystemModuleResolver() = default; FilesystemModuleResolver(const FilesystemModuleResolver&) = default; FilesystemModuleResolver(FilesystemModuleResolver&&) = default; ~FilesystemModuleResolver() = default; void RegisterModule(std::filesystem::path realPath); void RegisterModule(std::string_view moduleSource); void RegisterModule(ShaderAst::ModulePtr module); void RegisterModuleDirectory(std::filesystem::path realPath); ShaderAst::ModulePtr Resolve(const std::string& moduleName) override; FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = default; FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) = default; private: std::unordered_map m_modules; }; } #include #endif // NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP