// Copyright (C) 2016 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { namespace Vk { inline bool ShaderModule::Create(const DeviceHandle& device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags, const VkAllocationCallbacks* allocator) { VkShaderModuleCreateInfo createInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, nullptr, flags, size, code }; return Create(device, createInfo, allocator); } inline VkResult ShaderModule::CreateHelper(const DeviceHandle& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle) { return device->vkCreateShaderModule(*device, createInfo, allocator, handle); } inline void ShaderModule::DestroyHelper(const DeviceHandle& device, VkShaderModule handle, const VkAllocationCallbacks* allocator) { return device->vkDestroyShaderModule(*device, handle, allocator); } } } #include