// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequisites.hpp #include namespace Ndk { /*! * \brief Constructs a PhysicsComponent2D object by copy semantic * * \param physics PhysicsComponent2D to copy */ inline PhysicsComponent2D::PhysicsComponent2D(const PhysicsComponent2D& physics) { // No copy of physical object (because we only create it when attached to an entity) NazaraUnused(physics); } /*! * \brief Applies a physics force to the entity * * \param force Force to apply on the entity * \param coordSys System coordinates to consider * * \remark Produces a NazaraAssert if the physics object is invalid */ inline void PhysicsComponent2D::AddForce(const Nz::Vector2f& force, Nz::CoordSys coordSys) { NazaraAssert(m_object, "Invalid physics object"); m_object->AddForce(force, coordSys); } /*! * \brief Applies a physics force to the entity * * \param force Force to apply on the entity * \param point Point where to apply the force * \param coordSys System coordinates to consider * * \remark Produces a NazaraAssert if the physics object is invalid */ inline void PhysicsComponent2D::AddForce(const Nz::Vector2f& force, const Nz::Vector2f& point, Nz::CoordSys coordSys) { NazaraAssert(m_object, "Invalid physics object"); m_object->AddForce(force, point, coordSys); } /*! * \brief Applies a impulse to the entity * * \param impulse Impulse to apply on the entity * * \remark Produces a NazaraAssert if the physics object is invalid */ inline void PhysicsComponent2D::AddImpulse(const Nz::Vector2f& impulse, Nz::CoordSys coordSys) { NazaraAssert(m_object, "Invalid physics object"); m_object->AddImpulse(impulse, coordSys); } /*! * \brief Applies a impulse to the entity * * \param impulse Impulse to apply on the entity * \param point Point where the impulse is applied * * \remark Produces a NazaraAssert if the physics object is invalid */ inline void PhysicsComponent2D::AddImpulse(const Nz::Vector2f& impulse, const Nz::Vector2f& point, Nz::CoordSys coordSys) { NazaraAssert(m_object, "Invalid physics object"); m_object->AddImpulse(impulse, point, coordSys); } /*! * \brief Applies a torque to the entity * * \param torque Torque to apply on the entity * * \remark Produces a NazaraAssert if the physics object is invalid */ inline void PhysicsComponent2D::AddTorque(float torque) { NazaraAssert(m_object, "Invalid physics object"); m_object->AddTorque(torque); } /*! * \brief Gets the AABB of the physics object * \return AABB of the object * * \remark Produces a NazaraAssert if the physics object is invalid */ inline Nz::Rectf PhysicsComponent2D::GetAABB() const { NazaraAssert(m_object, "Invalid physics object"); return m_object->GetAABB(); } /*! * \brief Gets the angular velocity of the physics object * \return Angular velocity of the object * * \remark Produces a NazaraAssert if the physics object is invalid */ inline float PhysicsComponent2D::GetAngularVelocity() const { NazaraAssert(m_object, "Invalid physics object"); return m_object->GetAngularVelocity(); } /*! * \brief Gets the gravity center of the physics object * \return Gravity center of the object * * \param coordSys System coordinates to consider * * \remark Produces a NazaraAssert if the physics object is invalid */ inline Nz::Vector2f PhysicsComponent2D::GetCenterOfGravity(Nz::CoordSys coordSys) const { NazaraAssert(m_object, "Invalid physics object"); return m_object->GetCenterOfGravity(coordSys); } /*! * \brief Gets the mass of the physics object * \return Mass of the object * * \remark Produces a NazaraAssert if the physics object is invalid */ inline float PhysicsComponent2D::GetMass() const { NazaraAssert(m_object, "Invalid physics object"); return m_object->GetMass(); } /*! * \brief Gets the position of the physics object * \return Position of the object * * \remark Produces a NazaraAssert if the physics object is invalid */ inline Nz::Vector2f PhysicsComponent2D::GetPosition() const { NazaraAssert(m_object, "Invalid physics object"); return m_object->GetPosition(); } /*! * \brief Gets the rotation of the physics object * \return Rotation of the object * * \remark Produces a NazaraAssert if the physics object is invalid */ inline float PhysicsComponent2D::GetRotation() const { NazaraAssert(m_object, "Invalid physics object"); return m_object->GetRotation(); } /*! * \brief Gets the velocity of the physics object * \return Velocity of the object * * \remark Produces a NazaraAssert if the physics object is invalid */ inline Nz::Vector2f PhysicsComponent2D::GetVelocity() const { NazaraAssert(m_object, "Invalid physics object"); return m_object->GetVelocity(); } /*! * \brief Checks whether the entity is currently sleeping * \return true If it is the case * * \remark Produces a NazaraAssert if the physics object is invalid */ inline bool PhysicsComponent2D::IsSleeping() const { NazaraAssert(m_object, "Invalid physics object"); return m_object->IsSleeping(); } /*! * \brief Sets the angular velocity of the physics object * * \param angularVelocity Angular velocity of the object * * \remark Produces a NazaraAssert if the physics object is invalid */ inline void PhysicsComponent2D::SetAngularVelocity(float angularVelocity) { NazaraAssert(m_object, "Invalid physics object"); m_object->SetAngularVelocity(angularVelocity); } /*! * \brief Sets the mass of the physics object * * \param mass Mass of the object * * \remark Produces a NazaraAssert if the physics object is invalid * \remark Produces a NazaraAssert if the mass is negative */ inline void PhysicsComponent2D::SetMass(float mass) { NazaraAssert(m_object, "Invalid physics object"); NazaraAssert(mass > 0.f, "Mass should be positive"); m_object->SetMass(mass); } /*! * \brief Sets the gravity center of the physics object * * \param center Gravity center of the object * * \remark Produces a NazaraAssert if the physics object is invalid */ inline void PhysicsComponent2D::SetMassCenter(const Nz::Vector2f& center) { NazaraAssert(m_object, "Invalid physics object"); m_object->SetMassCenter(center); } /*! * \brief Sets the position of the physics object * * \param position Position of the object * * \remark Produces a NazaraAssert if the physics object is invalid */ inline void PhysicsComponent2D::SetPosition(const Nz::Vector2f& position) { NazaraAssert(m_object, "Invalid physics object"); m_object->SetPosition(position); } /*! * \brief Sets the rotation of the physics object * * \param rotation Rotation of the object * * \remark Produces a NazaraAssert if the physics object is invalid */ inline void PhysicsComponent2D::SetRotation(float rotation) { NazaraAssert(m_object, "Invalid physics object"); m_object->SetRotation(rotation); } /*! * \brief Sets the velocity of the physics object * * \param velocity Velocity of the object * * \remark Produces a NazaraAssert if the physics object is invalid */ inline void PhysicsComponent2D::SetVelocity(const Nz::Vector2f& velocity) { NazaraAssert(m_object, "Invalid physics object"); m_object->SetVelocity(velocity); } /*! * \brief Gets the underlying physics object * \return A reference to the physics object */ inline Nz::RigidBody2D* PhysicsComponent2D::GetRigidBody() { return m_object.get(); } }