// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequisites.hpp #include namespace Ndk { inline const Nz::Color& ButtonWidget::GetColor() const { return m_color; } inline const Nz::Color& ButtonWidget::GetCornerColor() const { return m_cornerColor; } inline const Nz::Color& ButtonWidget::GetHoverColor() const { return m_hoverColor; } inline const Nz::Color& ButtonWidget::GetHoverCornerColor() const { return m_hoverCornerColor; } inline const Nz::Color& ButtonWidget::GetPressColor() const { return m_pressColor; } inline const Nz::Color& ButtonWidget::GetPressCornerColor() const { return m_pressCornerColor; } inline const Nz::TextureRef& ButtonWidget::GetTexture() const { return m_texture; } inline const Nz::TextureRef& ButtonWidget::GetHoverTexture() const { return m_hoverTexture; } inline const Nz::TextureRef& ButtonWidget::GetPressTexture() const { return m_pressTexture; } inline void ButtonWidget::SetColor(const Nz::Color& color, const Nz::Color& cornerColor) { m_color = color; m_cornerColor = cornerColor; m_gradientSprite->SetColor(m_color); m_gradientSprite->SetCornerColor(Nz::RectCorner_LeftBottom, m_cornerColor); m_gradientSprite->SetCornerColor(Nz::RectCorner_RightBottom, m_cornerColor); } inline void ButtonWidget::SetHoverColor(const Nz::Color& color, const Nz::Color& cornerColor) { m_hoverColor = color; m_hoverCornerColor = cornerColor; } inline void ButtonWidget::SetPressColor(const Nz::Color& color, const Nz::Color& cornerColor) { m_pressColor = color; m_pressCornerColor = cornerColor; } inline void ButtonWidget::SetTexture(const Nz::TextureRef& texture) { m_texture = texture; m_gradientSprite->SetTexture(m_texture); } inline void ButtonWidget::SetHoverTexture(const Nz::TextureRef& texture) { m_hoverTexture = texture; } inline void ButtonWidget::SetPressTexture(const Nz::TextureRef& texture) { m_pressTexture = texture; } inline void ButtonWidget::UpdateText(const Nz::AbstractTextDrawer& drawer) { m_textSprite->Update(drawer); Layout(); } }