// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline VulkanBuffer::VulkanBuffer(const Vk::DeviceHandle& device, Buffer* parent, BufferType type) : m_device(device), m_parent(parent), m_type(type) { } inline Nz::Vk::Buffer& Nz::VulkanBuffer::GetBufferHandle() { return m_buffer; } } #include