// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include namespace Nz { namespace { /*! * \brief Defines render states * \return RenderStates for the color background */ RenderStates BuildRenderStates() { RenderStates states; states.depthFunc = RendererComparison_Equal; states.cullingSide = FaceSide_Back; states.depthBuffer = true; states.depthWrite = false; states.faceCulling = true; return states; } } /*! * \ingroup graphics * \class Nz::TextureBackground * \brief Graphics class that represents a background with a texture */ /*! * \brief Constructs a TextureBackground object with a texture * * \param texture Texture */ TextureBackground::TextureBackground(TextureRef texture) { m_uberShader = UberShaderLibrary::Get("Basic"); ParameterList list; list.SetParameter("DIFFUSE_MAPPING", true); list.SetParameter("TEXTURE_MAPPING", true); list.SetParameter("UNIFORM_VERTEX_DEPTH", true); m_uberShaderInstance = m_uberShader->Get(list); const Shader* shader = m_uberShaderInstance->GetShader(); m_materialDiffuseUniform = shader->GetUniformLocation("MaterialDiffuse"); m_materialDiffuseMapUniform = shader->GetUniformLocation("MaterialDiffuseMap"); m_vertexDepthUniform = shader->GetUniformLocation("VertexDepth"); SetTexture(std::move(texture)); } /*! * \brief Draws this relatively to the viewer * * \param viewer Viewer for the background */ void TextureBackground::Draw(const AbstractViewer* viewer) const { NazaraUnused(viewer); static RenderStates states(BuildRenderStates()); Renderer::SetRenderStates(states); Renderer::SetTexture(0, m_texture); m_uberShaderInstance->Activate(); const Shader* shader = m_uberShaderInstance->GetShader(); shader->SendColor(m_materialDiffuseUniform, Color::White); shader->SendFloat(m_vertexDepthUniform, 1.f); shader->SendInteger(m_materialDiffuseMapUniform, 0); Renderer::DrawFullscreenQuad(); } /*! * \brief Gets the background type * \return Type of background */ BackgroundType TextureBackground::GetBackgroundType() const { return BackgroundType_Texture; } }