// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline std::shared_ptr& ModelInstance::GetInstanceBuffer() { return m_instanceDataBuffer; } inline const std::shared_ptr& ModelInstance::GetInstanceBuffer() const { return m_instanceDataBuffer; } inline ShaderBinding& ModelInstance::GetShaderBinding() { return *m_shaderBinding; } } #include