// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP #define NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP #include #include #include #include #include #include #include namespace Nz { class NAZARA_OPENGLRENDERER_API OpenGLShaderModule : public ShaderModule { public: struct Shader; OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states = {}); OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states = {}); OpenGLShaderModule(const OpenGLShaderModule&) = delete; OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default; ~OpenGLShaderModule() = default; inline const std::vector& GetShaders() const; OpenGLShaderModule& operator=(const OpenGLShaderModule&) = delete; OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default; struct Shader { ShaderStageType stage; GL::Shader shader; }; private: void Create(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states); static void CheckCompilationStatus(GL::Shader& shader); std::vector m_shaders; }; } #include #endif // NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP