// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_DEFERREDFINALPASS_HPP #define NAZARA_DEFERREDFINALPASS_HPP #include #include #include #include #include namespace Nz { class NAZARA_GRAPHICS_API DeferredFinalPass : public DeferredRenderPass { public: DeferredFinalPass(); virtual ~DeferredFinalPass(); bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const; protected: RenderStates m_states; TextureSampler m_pointSampler; UberShaderConstRef m_uberShader; const UberShaderInstance* m_uberShaderInstance; int m_materialDiffuseUniform; int m_materialDiffuseMapUniform; }; } #endif // NAZARA_DEFERREDFINALPASS_HPP