// Copyright (C) 2015 Rémi Bèges // This file is part of the "Nazara Engine - Noise module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef SIMPLEX4D_HPP #define SIMPLEX4D_HPP #include #include #include #include namespace Nz { class NAZARA_NOISE_API Simplex4D : public Abstract4DNoise { public: Simplex4D(); Simplex4D(unsigned int seed); ~Simplex4D() = default; float GetValue(float x, float y, float z, float w, float resolution); private: int ii,jj,kk,ll; int gi0,gi1,gi2,gi3,gi4; Vector4i skewedCubeOrigin,off1,off2,off3; int lookupTable4D[64][4]; int c; float n1,n2,n3,n4,n5; float c1,c2,c3,c4,c5,c6; float gradient4[32][4]; float UnskewCoeff4D; float SkewCoeff4D; float sum; Vector4 unskewedCubeOrigin, unskewedDistToOrigin; Vector4 d1,d2,d3,d4,d5; }; } #endif // SIMPLEX4D_H