// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - BulletPhysics3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { template BulletRigidBody3DComponent BulletPhysics3DSystem::CreateRigidBody(Args&&... args) { return BulletRigidBody3DComponent(&m_physWorld, std::forward(args)...); } inline BulletPhysWorld3D& BulletPhysics3DSystem::GetPhysWorld() { return m_physWorld; } inline const BulletPhysWorld3D& BulletPhysics3DSystem::GetPhysWorld() const { return m_physWorld; } } #include