// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GRAPHICS_LIGHTSHADOWDATA_HPP #define NAZARA_GRAPHICS_LIGHTSHADOWDATA_HPP #include #include namespace Nz { class BakedFrameGraph; class FrameGraph; class FramePass; class MaterialInstance; class RenderFrame; class Texture; class NAZARA_GRAPHICS_API LightShadowData { public: LightShadowData() = default; LightShadowData(const LightShadowData&) = delete; LightShadowData(LightShadowData&&) = delete; virtual ~LightShadowData(); virtual void PrepareRendering(RenderFrame& renderFrame) = 0; virtual void RegisterMaterialInstance(const MaterialInstance& matInstance) = 0; virtual void RegisterPassInputs(FramePass& pass) = 0; virtual void RegisterToFrameGraph(FrameGraph& frameGraph) = 0; virtual const Texture* RetrieveLightShadowmap(const BakedFrameGraph& bakedGraph) const = 0; virtual void UnregisterMaterialInstance(const MaterialInstance& matInstance) = 0; LightShadowData& operator=(const LightShadowData&) = delete; LightShadowData& operator=(LightShadowData&&) = delete; private: }; } #include #endif // NAZARA_GRAPHICS_LIGHTSHADOWDATA_HPP