// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_RENDERER_HPP #define NAZARA_RENDERER_HPP #include #include #include #include #include #include #include class NzColor; class NzContext; class NzIndexBuffer; class NzMaterial; class NzRenderTarget; class NzShader; class NzVertexBuffer; class NAZARA_API NzRenderer { public: struct InstancingData { NzMatrix4f worldMatrix; }; NzRenderer() = delete; ~NzRenderer() = delete; static void Clear(unsigned long flags = nzRendererClear_Color | nzRendererClear_Depth); static void DrawIndexedPrimitives(nzPrimitiveType primitive, unsigned int firstIndex, unsigned int indexCount); static void DrawIndexedPrimitivesInstanced(unsigned int instanceCount, nzPrimitiveType primitive, unsigned int firstIndex, unsigned int indexCount); static void DrawPrimitives(nzPrimitiveType primitive, unsigned int firstVertex, unsigned int vertexCount); static void DrawPrimitivesInstanced(unsigned int instanceCount, nzPrimitiveType primitive, unsigned int firstVertex, unsigned int vertexCount); static void Enable(nzRendererParameter parameter, bool enable); static void FillInstancingBuffer(const InstancingData* instancingData, unsigned int instanceCount); static void Flush(); static float GetLineWidth(); //static NzMatrix4f GetMatrix(nzMatrixCombination combination); static NzMatrix4f GetMatrix(nzMatrixType type); static nzUInt8 GetMaxAnisotropyLevel(); static unsigned int GetMaxRenderTargets(); static unsigned int GetMaxTextureUnits(); static float GetPointSize(); static const NzShader* GetShader(); static const NzRenderTarget* GetTarget(); static NzRectui GetViewport(); static bool HasCapability(nzRendererCap capability); static bool Initialize(bool initializeDebugDrawer = false); static bool IsEnabled(nzRendererParameter parameter); static bool IsInitialized(); static void SetBlendFunc(nzBlendFunc srcBlend, nzBlendFunc destBlend); static void SetClearColor(const NzColor& color); static void SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a = 255); static void SetClearDepth(double depth); static void SetClearStencil(unsigned int value); static void SetDepthFunc(nzRendererComparison compareFunc); static void SetFaceCulling(nzFaceCulling cullingMode); static void SetFaceFilling(nzFaceFilling fillingMode); static bool SetIndexBuffer(const NzIndexBuffer* indexBuffer); static void SetLineWidth(float size); static void SetMatrix(nzMatrixType type, const NzMatrix4f& matrix); static void SetPointSize(float size); static bool SetShader(const NzShader* shader); static void SetStencilCompareFunction(nzRendererComparison compareFunc); static void SetStencilFailOperation(nzStencilOperation failOperation); static void SetStencilMask(nzUInt32 mask); static void SetStencilPassOperation(nzStencilOperation passOperation); static void SetStencilReferenceValue(unsigned int refValue); static void SetStencilZFailOperation(nzStencilOperation zfailOperation); static bool SetTarget(const NzRenderTarget* target); static void SetTexture(nzUInt8 unit, const NzTexture* texture); static void SetTextureSampler(nzUInt8 textureUnit, const NzTextureSampler& sampler); static bool SetVertexBuffer(const NzVertexBuffer* vertexBuffer); static void SetViewport(const NzRectui& viewport); static void Uninitialize(); private: static bool EnsureStateUpdate(bool instancing); static unsigned int s_moduleReferenceCounter; }; #endif // NAZARA_RENDERER_HPP