// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include NzSceneRoot::NzSceneRoot(NzScene* scene) { m_scene = scene; } NzSceneRoot::~NzSceneRoot() = default; void NzSceneRoot::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const { NazaraUnused(renderQueue); NazaraInternalError("SceneNode::AddToRenderQueue() called on SceneRoot"); } nzSceneNodeType NzSceneRoot::GetSceneNodeType() const { return nzSceneNodeType_Root; } bool NzSceneRoot::IsDrawable() const { return true; } NzSceneRoot* NzSceneRoot::Clone() const { NazaraInternalError("SceneNode::Clone() called on SceneRoot"); return nullptr; } NzSceneRoot* NzSceneRoot::Create() const { NazaraInternalError("SceneNode::Create() called on SceneRoot"); return nullptr; } void NzSceneRoot::MakeBoundingVolume() const { m_boundingVolume.MakeInfinite(); } void NzSceneRoot::Register() { NazaraInternalError("SceneNode::Register() called on SceneRoot"); } void NzSceneRoot::Unregister() { NazaraInternalError("SceneNode::Unregister() called on SceneRoot"); }