// Copyright (C) 2012 Rémi Bèges // This file is part of the "Nazara Engine". // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef FBM3D_HPP #define FBM3D_HPP #include #include #include class NAZARA_API NzFBM3D : public NzAbstract3DNoise, public NzComplexNoiseBase { public: NzFBM3D(nzNoises source, unsigned int seed); float GetValue(float x, float y, float z, float resolution); ~NzFBM3D(); protected: private: NzAbstract3DNoise* m_source; float m_value; float m_remainder; nzNoises m_noiseType; }; #endif // FBM3D_HPP