// Copyright (C) 2012 Rémi Bèges // This file is part of the "Nazara Engine - Noise module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef SIMPLEX3D_HPP #define SIMPLEX3D_HPP #include #include #include #include class NAZARA_API NzSimplex3D : public NzAbstract3DNoise { public: NzSimplex3D(); NzSimplex3D(unsigned int seed); float GetValue(float x, float y, float z, float resolution); ~NzSimplex3D() = default; protected: private: int ii,jj,kk; int gi0,gi1,gi2,gi3; NzVector3i skewedCubeOrigin,off1,off2; float n1,n2,n3,n4; float c1,c2,c3,c4; float gradient3[12][3]; float UnskewCoeff3D; float SkewCoeff3D; float sum; NzVector3 unskewedCubeOrigin, unskewedDistToOrigin; NzVector3 d1,d2,d3,d4; }; #endif // SIMPLEX3D_HPP