// Copyright (C) 2015 Rémi Bèges // This file is part of the "Nazara Engine - Noise module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef SIMPLEX2D_HPP #define SIMPLEX2D_HPP #include #include #include #include namespace Nz { class NAZARA_NOISE_API Simplex2D : public Abstract2DNoise { public: Simplex2D(); Simplex2D(unsigned int seed); virtual ~Simplex2D() = default; float GetValue(float x, float y, float resolution); private: int ii,jj; int gi0,gi1,gi2; Vector2i skewedCubeOrigin,off1; float n1,n2,n3; float c1,c2,c3; float gradient2[8][2]; float UnskewCoeff2D; float SkewCoeff2D; float sum; Vector2 unskewedCubeOrigin, unskewedDistToOrigin; Vector2 d1,d2,d3; }; } #endif // SIMPLEX2D_HPP