// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - BulletPhysics3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_BULLETPHYSICS3D_COMPONENTS_BULLETRIGIDBODY3DCOMPONENT_HPP #define NAZARA_BULLETPHYSICS3D_COMPONENTS_BULLETRIGIDBODY3DCOMPONENT_HPP #include #include namespace Nz { class NAZARA_BULLETPHYSICS3D_API BulletRigidBody3DComponent : public BulletRigidBody3D { friend class BulletPhysics3DSystem; public: using BulletRigidBody3D::BulletRigidBody3D; BulletRigidBody3DComponent(const BulletRigidBody3DComponent&) = default; BulletRigidBody3DComponent(BulletRigidBody3DComponent&&) noexcept = default; ~BulletRigidBody3DComponent() = default; BulletRigidBody3DComponent& operator=(const BulletRigidBody3DComponent&) = default; BulletRigidBody3DComponent& operator=(BulletRigidBody3DComponent&&) noexcept = default; }; } #include #endif // NAZARA_BULLETPHYSICS3D_COMPONENTS_BULLETRIGIDBODY3DCOMPONENT_HPP