// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Core module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { void AppEntitySystemComponent::Update(Time elapsedTime) { for (auto& worldPtr : m_worlds) worldPtr->Update(elapsedTime); } }