// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz::ShaderBuilder { template template std::shared_ptr GenBuilder::operator()(Args&&... args) const { return T::Build(std::forward(args)...); } template std::shared_ptr AssignOpBuilder::operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const { return ShaderAst::AssignOp::Build(op, left, right); } template std::shared_ptr BinOpBuilder::operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const { return ShaderAst::BinaryOp::Build(op, left, right); } inline std::shared_ptr BuiltinBuilder::operator()(ShaderAst::BuiltinEntry builtin) const { ShaderAst::ExpressionType exprType = ShaderAst::ExpressionType::Void; switch (builtin) { case ShaderAst::BuiltinEntry::VertexPosition: exprType = ShaderAst::ExpressionType::Float4; break; } NazaraAssert(exprType != ShaderAst::ExpressionType::Void, "Unhandled builtin"); return ShaderAst::BuiltinVariable::Build(builtin, exprType); } template template ShaderAst::NamedVariablePtr VarBuilder::operator()(Args&&... args) const { return ShaderAst::NamedVariable::Build(type, std::forward(args)...); } template std::shared_ptr Cast(Args&&... args) { return ShaderAst::Cast::Build(Type, std::forward(args)...); } } #include