// Copyright (C) 2013 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_ENUMS_RENDERER_HPP #define NAZARA_ENUMS_RENDERER_HPP enum nzAttachmentPoint { nzAttachmentPoint_Color, nzAttachmentPoint_Depth, nzAttachmentPoint_DepthStencil, nzAttachmentPoint_Stencil, nzAttachmentPoint_Max = nzAttachmentPoint_Stencil }; enum nzBlendFunc { nzBlendFunc_DestAlpha, nzBlendFunc_DestColor, nzBlendFunc_SrcAlpha, nzBlendFunc_SrcColor, nzBlendFunc_InvDestAlpha, nzBlendFunc_InvDestColor, nzBlendFunc_InvSrcAlpha, nzBlendFunc_InvSrcColor, nzBlendFunc_One, nzBlendFunc_Zero, nzBlendFunc_Max = nzBlendFunc_Zero }; enum nzFaceFilling { nzFaceFilling_Point, nzFaceFilling_Line, nzFaceFilling_Fill, nzFaceFilling_Max = nzFaceFilling_Fill }; enum nzFaceSide { nzFaceSide_Back, nzFaceSide_Front, nzFaceSide_FrontAndBack, nzFaceSide_Max = nzFaceSide_FrontAndBack }; enum nzGpuQueryCondition { nzGpuQueryCondition_Region_NoWait, nzGpuQueryCondition_Region_Wait, nzGpuQueryCondition_NoWait, nzGpuQueryCondition_Wait, nzGpuQueryCondition_Max = nzGpuQueryCondition_Wait }; enum nzGpuQueryMode { nzGpuQueryMode_AnySamplesPassed, nzGpuQueryMode_AnySamplesPassedConservative, nzGpuQueryMode_PrimitiveGenerated, nzGpuQueryMode_SamplesPassed, nzGpuQueryMode_TimeElapsed, nzGpuQueryMode_TransformFeedbackPrimitivesWritten, nzGpuQueryMode_Max = nzGpuQueryMode_TransformFeedbackPrimitivesWritten }; enum nzMatrixType { // Matrices de base nzMatrixType_Projection, nzMatrixType_View, nzMatrixType_World, // Matrices combinées nzMatrixType_ViewProj, nzMatrixType_WorldView, nzMatrixType_WorldViewProj, // Matrice inversées nzMatrixType_InvProjection, nzMatrixType_InvView, nzMatrixType_InvViewProj, nzMatrixType_InvWorld, nzMatrixType_InvWorldView, nzMatrixType_InvWorldViewProj, nzMatrixType_Max = nzMatrixType_InvWorldViewProj }; enum nzPixelBufferType { nzPixelBufferType_Pack, nzPixelBufferType_Unpack, nzPixelBufferType_Max = nzPixelBufferType_Unpack }; enum nzRendererCap { nzRendererCap_AnisotropicFilter, nzRendererCap_ConditionalRendering, nzRendererCap_FP64, nzRendererCap_HardwareBuffer, nzRendererCap_Instancing, nzRendererCap_MultipleRenderTargets, nzRendererCap_OcclusionQuery, nzRendererCap_PixelBufferObject, nzRendererCap_RenderTexture, nzRendererCap_Texture3D, nzRendererCap_TextureCubemap, nzRendererCap_TextureMulti, nzRendererCap_TextureNPOT, nzRendererCap_Max = nzRendererCap_TextureNPOT }; enum nzRendererClearFlags { nzRendererClear_Color = 0x1, nzRendererClear_Depth = 0x2, nzRendererClear_Stencil = 0x4, nzRendererClear_Max = nzRendererClear_Stencil*2-1 }; enum nzRendererComparison { nzRendererComparison_Always, nzRendererComparison_Equal, nzRendererComparison_Greater, nzRendererComparison_GreaterOrEqual, nzRendererComparison_Less, nzRendererComparison_LessOrEqual, nzRendererComparison_Never, nzRendererComparison_NotEqual, nzRendererComparison_Max = nzRendererComparison_NotEqual }; enum nzRendererParameter { nzRendererParameter_Blend, nzRendererParameter_ColorWrite, nzRendererParameter_DepthBuffer, nzRendererParameter_DepthWrite, nzRendererParameter_FaceCulling, nzRendererParameter_ScissorTest, nzRendererParameter_StencilTest, nzRendererParameter_Max = nzRendererParameter_StencilTest }; enum nzSamplerFilter { nzSamplerFilter_Unknown = -1, nzSamplerFilter_Bilinear, nzSamplerFilter_Nearest, nzSamplerFilter_Trilinear, nzSamplerFilter_Default, nzSamplerFilter_Max = nzSamplerFilter_Default }; enum nzSamplerWrap { nzSamplerWrap_Unknown = -1, nzSamplerWrap_Clamp, nzSamplerWrap_MirroredRepeat, nzSamplerWrap_Repeat, nzSamplerWrap_Default, nzSamplerWrap_Max = nzSamplerWrap_Repeat }; enum nzShaderFlags { nzShaderFlags_None = 0, nzShaderFlags_Deferred = 0x1, nzShaderFlags_FlipUVs = 0x2, nzShaderFlags_Instancing = 0x4, nzShaderFlags_Max = nzShaderFlags_Instancing*2-1 }; enum nzShaderLanguage { nzShaderLanguage_Unknown = -1, nzShaderLanguage_Cg, nzShaderLanguage_GLSL, nzShaderLanguage_Max = nzShaderLanguage_GLSL }; enum nzShaderTarget { nzShaderTarget_FullscreenQuad, nzShaderTarget_Model, nzShaderTarget_None, nzShaderTarget_Sprite, nzShaderTarget_Max = nzShaderTarget_Sprite }; enum nzShaderUniform { nzShaderUniform_EyePosition, nzShaderUniform_InvProjMatrix, nzShaderUniform_InvTargetSize, nzShaderUniform_InvViewMatrix, nzShaderUniform_InvViewProjMatrix, nzShaderUniform_InvWorldMatrix, nzShaderUniform_InvWorldViewMatrix, nzShaderUniform_InvWorldViewProjMatrix, nzShaderUniform_MaterialAlphaMap, nzShaderUniform_MaterialAlphaThreshold, nzShaderUniform_MaterialAmbient, nzShaderUniform_MaterialDiffuse, nzShaderUniform_MaterialDiffuseMap, nzShaderUniform_MaterialEmissiveMap, nzShaderUniform_MaterialHeightMap, nzShaderUniform_MaterialNormalMap, nzShaderUniform_MaterialShininess, nzShaderUniform_MaterialSpecular, nzShaderUniform_MaterialSpecularMap, nzShaderUniform_ProjMatrix, nzShaderUniform_SceneAmbient, nzShaderUniform_TargetSize, nzShaderUniform_ViewMatrix, nzShaderUniform_ViewProjMatrix, nzShaderUniform_WorldMatrix, nzShaderUniform_WorldViewMatrix, nzShaderUniform_WorldViewProjMatrix, nzShaderUniform_Max = nzShaderUniform_WorldViewProjMatrix }; enum nzShaderType { nzShaderType_Fragment, nzShaderType_Geometry, nzShaderType_Vertex, nzShaderType_Max = nzShaderType_Vertex }; enum nzStencilOperation { nzStencilOperation_Decrement, nzStencilOperation_DecrementNoClamp, nzStencilOperation_Increment, nzStencilOperation_IncrementNoClamp, nzStencilOperation_Invert, nzStencilOperation_Keep, nzStencilOperation_Replace, nzStencilOperation_Zero, nzStencilOperation_Max = nzStencilOperation_Zero }; #endif // NAZARA_ENUMS_RENDERER_HPP