// Copyright (C) 2013 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADERPROGRAMMANAGERPARAMS_HPP #define NAZARA_SHADERPROGRAMMANAGERPARAMS_HPP #include struct NzShaderProgramManagerParams { struct FullscreenQuad { bool alphaMapping; bool alphaTest; bool diffuseMapping; }; struct Model { bool alphaMapping; bool alphaTest; bool diffuseMapping; bool emissiveMapping; bool lighting; bool normalMapping; bool parallaxMapping; bool specularMapping; }; struct Sprite { bool alphaMapping; bool alphaTest; bool diffuseMapping; }; nzShaderTarget target; nzUInt32 flags; union { FullscreenQuad fullscreenQuad; Model model; Sprite sprite; }; }; #endif // NAZARA_SHADERPROGRAMMANAGERPARAMS_HPP