#include #include #include SCENARIO("ParameterList", "[CORE][PARAMETERLIST]") { GIVEN("An empty ParameterList") { Nz::ParameterList parameterList; WHEN("We add String 'string'") { Nz::String string("string"); parameterList.SetParameter("string", string); THEN("We can get it back") { Nz::String newString; REQUIRE(parameterList.GetStringParameter("string", &newString)); REQUIRE(newString == string); } } WHEN("We add Float '3.f'") { float fl = 3.f; parameterList.SetParameter("float", fl); THEN("We can get it back") { float newFl; REQUIRE(parameterList.GetFloatParameter("float", &newFl)); REQUIRE(newFl == fl); } } WHEN("We add Pointer to stack value") { int stackValue = 3; void* ptrToStackValue = &stackValue; // Ugly conversion parameterList.SetParameter("ptr", ptrToStackValue); THEN("We can get it back") { void* newPtrToStackValue = nullptr; REQUIRE(parameterList.GetPointerParameter("ptr", &newPtrToStackValue)); REQUIRE(newPtrToStackValue == ptrToStackValue); } } } }