#ifndef __FOCUSSTATE_HPP__ #define __FOCUSSTATE_HPP__ #include "Text.hpp" #include #include class StateContext; class FocusState : public Ndk::State { public: FocusState(StateContext& stateContext); void Enter(Ndk::StateMachine& fsm) override; void Leave(Ndk::StateMachine& fsm) override; bool Update(Ndk::StateMachine& fsm, float elapsedTime) override; private: void DrawMenu(); StateContext& m_context; Text m_text; NazaraSlot(Nz::EventHandler, OnGainedFocus, m_gainedFocusSlot); NazaraSlot(Nz::EventHandler, OnLostFocus, m_lostFocusSlot); NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot); }; #endif // __FOCUSSTATE_HPP__