#ifndef __KEYSTATE_HPP__ #define __KEYSTATE_HPP__ #include "Text.hpp" #include #include class StateContext; enum class KeyStatus { Pressed, Released }; class KeyState : public Ndk::State { public: KeyState(StateContext& stateContext); void Enter(Ndk::StateMachine& fsm) override; void Leave(Ndk::StateMachine& fsm) override; bool Update(Ndk::StateMachine& fsm, float elapsedTime) override; private: void DrawMenu(); void ManageInput(KeyStatus isKeyPressed, const Nz::WindowEvent::KeyEvent& key, Ndk::StateMachine& fsm); StateContext& m_context; Text m_text; KeyStatus m_keyStatus; NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot); NazaraSlot(Nz::EventHandler, OnKeyReleased, m_keyReleasedSlot); }; #endif // __KEYSTATE_HPP__