#ifndef __TEXT_HPP__ #define __TEXT_HPP__ #include #include #include "StateContext.hpp" class Text { public: Text(StateContext& context); ~Text(); void SetContent(const Nz::String& string, unsigned int size = 72); void SetVisible(bool shouldBeVisible = true); private: StateContext& m_context; Ndk::EntityHandle m_text; Nz::TextSpriteRef m_textSprite; }; #endif // __TEXT_HPP__