// Copyright (C) 2013 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include NzMeshParams::NzMeshParams() { if (!NzBuffer::IsSupported(storage)) storage = nzBufferStorage_Software; } bool NzMeshParams::IsValid() const { if (!NzBuffer::IsSupported(storage)) { NazaraError("Storage not supported"); return false; } if (scale == NzVector3f::Zero()) { NazaraError("Invalid scale"); return false; } return true; } struct NzMeshImpl { NzMeshImpl() { materials.resize(1); // Un matériau par défaut } std::unordered_map subMeshMap; std::vector materials; std::vector subMeshes; nzAnimationType animationType; NzBoxf aabb; NzSkeleton skeleton; // Uniquement pour les meshs squelettiques NzString animationPath; bool aabbUpdated = false; unsigned int jointCount; // Uniquement pour les meshs squelettiques }; NzMesh::~NzMesh() { Destroy(); } void NzMesh::AddSubMesh(NzSubMesh* subMesh) { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } if (!subMesh) { NazaraError("Invalid submesh"); return; } if (subMesh->GetAnimationType() != m_impl->animationType) { NazaraError("Submesh animation type must match mesh animation type"); return; } #endif subMesh->AddResourceListener(this, m_impl->subMeshes.size()); m_impl->aabbUpdated = false; // On invalide l'AABB m_impl->subMeshes.push_back(subMesh); } void NzMesh::AddSubMesh(const NzString& identifier, NzSubMesh* subMesh) { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } if (identifier.IsEmpty()) { NazaraError("Identifier is empty"); return; } auto it = m_impl->subMeshMap.find(identifier); if (it != m_impl->subMeshMap.end()) { NazaraError("SubMesh identifier \"" + identifier + "\" is already used"); return; } if (!subMesh) { NazaraError("Invalid submesh"); return; } if (m_impl->animationType != subMesh->GetAnimationType()) { NazaraError("Submesh animation type must match mesh animation type"); return; } #endif int index = m_impl->subMeshes.size(); subMesh->AddResourceListener(this, index); m_impl->aabbUpdated = false; // On invalide l'AABB m_impl->subMeshes.push_back(subMesh); m_impl->subMeshMap[identifier] = index; } NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams& params) { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return nullptr; } if (m_impl->animationType != nzAnimationType_Static) { NazaraError("Mesh must be static"); return nullptr; } if (!params.IsValid()) { NazaraError("Parameters must be valid"); return nullptr; } #endif NzBoxf aabb; std::unique_ptr indexBuffer; std::unique_ptr vertexBuffer; NzMatrix4f matrix(primitive.matrix); matrix.ApplyScale(params.scale); switch (primitive.type) { case nzPrimitiveType_Box: { unsigned int indexCount; unsigned int vertexCount; NzComputeBoxIndexVertexCount(primitive.box.subdivision, &indexCount, &vertexCount); indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits::max(), params.storage, nzBufferUsage_Static)); indexBuffer->SetPersistent(false); vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static)); vertexBuffer->SetPersistent(false); NzBufferMapper vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly); NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly); NzGenerateBox(primitive.box.lengths, primitive.box.subdivision, matrix, static_cast(vertexMapper.GetPointer()), indexMapper.begin(), &aabb); break; } case nzPrimitiveType_Plane: { unsigned int indexCount; unsigned int vertexCount; NzComputePlaneIndexVertexCount(primitive.plane.subdivision, &indexCount, &vertexCount); indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits::max(), params.storage, nzBufferUsage_Static)); indexBuffer->SetPersistent(false); vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static)); vertexBuffer->SetPersistent(false); NzBufferMapper vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly); NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly); NzGeneratePlane(primitive.plane.subdivision, primitive.plane.size, matrix, static_cast(vertexMapper.GetPointer()), indexMapper.begin(), &aabb); break; } case nzPrimitiveType_Sphere: { switch (primitive.sphere.type) { case nzSphereType_Cubic: { unsigned int indexCount; unsigned int vertexCount; NzComputeCubicSphereIndexVertexCount(primitive.sphere.cubic.subdivision, &indexCount, &vertexCount); indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits::max(), params.storage, nzBufferUsage_Static)); indexBuffer->SetPersistent(false); vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static)); vertexBuffer->SetPersistent(false); NzBufferMapper vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly); NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly); NzGenerateCubicSphere(primitive.sphere.size, primitive.sphere.cubic.subdivision, matrix, static_cast(vertexMapper.GetPointer()), indexMapper.begin(), &aabb); break; } case nzSphereType_Ico: { unsigned int indexCount; unsigned int vertexCount; NzComputeIcoSphereIndexVertexCount(primitive.sphere.ico.recursionLevel, &indexCount, &vertexCount); indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits::max(), params.storage, nzBufferUsage_Static)); indexBuffer->SetPersistent(false); vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static)); vertexBuffer->SetPersistent(false); NzBufferMapper vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly); NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly); NzGenerateIcoSphere(primitive.sphere.size, primitive.sphere.ico.recursionLevel, matrix, static_cast(vertexMapper.GetPointer()), indexMapper.begin(), &aabb); break; } case nzSphereType_UV: { unsigned int indexCount; unsigned int vertexCount; NzComputeUvSphereIndexVertexCount(primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, &indexCount, &vertexCount); indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits::max(), params.storage, nzBufferUsage_Static)); indexBuffer->SetPersistent(false); vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static)); vertexBuffer->SetPersistent(false); NzBufferMapper vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly); NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly); NzGenerateUvSphere(primitive.sphere.size, primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, matrix, static_cast(vertexMapper.GetPointer()), indexMapper.begin(), &aabb); break; } } break; } } std::unique_ptr subMesh(new NzStaticMesh(this)); if (!subMesh->Create(vertexBuffer.get())) { NazaraError("Failed to create StaticMesh"); return nullptr; } vertexBuffer.release(); if (params.optimizeIndexBuffers) indexBuffer->Optimize(); subMesh->SetIndexBuffer(indexBuffer.get()); indexBuffer.release(); subMesh->SetAABB(aabb); AddSubMesh(subMesh.get()); return subMesh.release(); } void NzMesh::BuildSubMeshes(const NzPrimitiveList& list, const NzMeshParams& params) { unsigned int primitiveCount = list.GetSize(); #if NAZARA_UTILITY_SAFE if (primitiveCount == 0) { NazaraError("PrimitiveList must have at least one primitive"); return; } #endif for (unsigned int i = 0; i < primitiveCount; ++i) BuildSubMesh(list.GetPrimitive(i), params); } bool NzMesh::CreateSkeletal(unsigned int jointCount) { Destroy(); m_impl = new NzMeshImpl; m_impl->animationType = nzAnimationType_Skeletal; m_impl->jointCount = jointCount; if (!m_impl->skeleton.Create(jointCount)) { delete m_impl; m_impl = nullptr; NazaraError("Failed to create skeleton"); return false; } NotifyCreated(); return true; } bool NzMesh::CreateStatic() { Destroy(); m_impl = new NzMeshImpl; m_impl->animationType = nzAnimationType_Static; NotifyCreated(); return true; } void NzMesh::Destroy() { if (m_impl) { NotifyDestroy(); for (NzSubMesh* subMesh : m_impl->subMeshes) subMesh->RemoveResourceListener(this); delete m_impl; m_impl = nullptr; } } void NzMesh::GenerateNormals() { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } #endif for (NzSubMesh* subMesh : m_impl->subMeshes) subMesh->GenerateNormals(); } void NzMesh::GenerateNormalsAndTangents() { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } #endif for (NzSubMesh* subMesh : m_impl->subMeshes) subMesh->GenerateNormalsAndTangents(); } void NzMesh::GenerateTangents() { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } #endif for (NzSubMesh* subMesh : m_impl->subMeshes) subMesh->GenerateTangents(); } const NzBoxf& NzMesh::GetAABB() const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); static NzBoxf dummy; return dummy; } #endif if (!m_impl->aabbUpdated) { unsigned int subMeshCount = m_impl->subMeshes.size(); if (subMeshCount > 0) { m_impl->aabb.Set(m_impl->subMeshes[0]->GetAABB()); for (unsigned int i = 1; i < subMeshCount; ++i) m_impl->aabb.ExtendTo(m_impl->subMeshes[i]->GetAABB()); } else m_impl->aabb.MakeZero(); m_impl->aabbUpdated = true; } return m_impl->aabb; } NzString NzMesh::GetAnimation() const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return NzString(); } #endif return m_impl->animationPath; } nzAnimationType NzMesh::GetAnimationType() const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return nzAnimationType_Static; } #endif return m_impl->animationType; } unsigned int NzMesh::GetJointCount() const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return 0; } if (m_impl->animationType != nzAnimationType_Skeletal) { NazaraError("Mesh's animation type is not skeletal"); return 0; } #endif return m_impl->jointCount; } NzString NzMesh::GetMaterial(unsigned int index) const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return NzString(); } if (index >= m_impl->materials.size()) { NazaraError("Material index out of range (" + NzString::Number(index) + " >= " + NzString::Number(m_impl->materials.size()) + ')'); return NzString(); } #endif return m_impl->materials[index]; } unsigned int NzMesh::GetMaterialCount() const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return 0; } #endif return m_impl->materials.size(); } NzSkeleton* NzMesh::GetSkeleton() { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Animation not created"); return nullptr; } if (m_impl->animationType != nzAnimationType_Skeletal) { NazaraError("Mesh's animation type is not skeletal"); return nullptr; } #endif return &m_impl->skeleton; } const NzSkeleton* NzMesh::GetSkeleton() const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Animation not created"); return nullptr; } if (m_impl->animationType != nzAnimationType_Skeletal) { NazaraError("Mesh's animation type is not skeletal"); return nullptr; } #endif return &m_impl->skeleton; } NzSubMesh* NzMesh::GetSubMesh(const NzString& identifier) { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return nullptr; } #endif auto it = m_impl->subMeshMap.find(identifier); #if NAZARA_UTILITY_SAFE if (it == m_impl->subMeshMap.end()) { NazaraError("SubMesh not found"); return nullptr; } #endif return m_impl->subMeshes[it->second]; } NzSubMesh* NzMesh::GetSubMesh(unsigned int index) { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return nullptr; } if (index >= m_impl->subMeshes.size()) { NazaraError("SubMesh index out of range (" + NzString::Number(index) + " >= " + NzString::Number(m_impl->subMeshes.size()) + ')'); return nullptr; } #endif return m_impl->subMeshes[index]; } const NzSubMesh* NzMesh::GetSubMesh(const NzString& identifier) const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return nullptr; } #endif auto it = m_impl->subMeshMap.find(identifier); #if NAZARA_UTILITY_SAFE if (it == m_impl->subMeshMap.end()) { NazaraError("SubMesh not found"); return nullptr; } #endif return m_impl->subMeshes[it->second]; } const NzSubMesh* NzMesh::GetSubMesh(unsigned int index) const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return nullptr; } if (index >= m_impl->subMeshes.size()) { NazaraError("SubMesh index out of range (" + NzString::Number(index) + " >= " + NzString::Number(m_impl->subMeshes.size()) + ')'); return nullptr; } #endif return m_impl->subMeshes[index]; } unsigned int NzMesh::GetSubMeshCount() const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return 0; } #endif return m_impl->subMeshes.size(); } int NzMesh::GetSubMeshIndex(const NzString& identifier) const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return -1; } #endif auto it = m_impl->subMeshMap.find(identifier); #if NAZARA_UTILITY_SAFE if (it == m_impl->subMeshMap.end()) { NazaraError("SubMesh not found"); return -1; } #endif return it->second; } unsigned int NzMesh::GetTriangleCount() const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return 0; } #endif unsigned int triangleCount = 0; for (NzSubMesh* subMesh : m_impl->subMeshes) triangleCount += subMesh->GetTriangleCount(); return triangleCount; } unsigned int NzMesh::GetVertexCount() const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return 0; } #endif unsigned int vertexCount = 0; for (NzSubMesh* subMesh : m_impl->subMeshes) vertexCount += subMesh->GetVertexCount(); return vertexCount; } void NzMesh::InvalidateAABB() const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } #endif m_impl->aabbUpdated = false; } bool NzMesh::HasSubMesh(const NzString& identifier) const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return false; } #endif return m_impl->subMeshMap.find(identifier) != m_impl->subMeshMap.end(); } bool NzMesh::HasSubMesh(unsigned int index) const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return false; } #endif return index < m_impl->subMeshes.size(); } bool NzMesh::IsAnimable() const { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return false; } #endif return m_impl->animationType != nzAnimationType_Static; } bool NzMesh::IsValid() const { return m_impl != nullptr; } bool NzMesh::LoadFromFile(const NzString& filePath, const NzMeshParams& params) { return NzMeshLoader::LoadFromFile(this, filePath, params); } bool NzMesh::LoadFromMemory(const void* data, std::size_t size, const NzMeshParams& params) { return NzMeshLoader::LoadFromMemory(this, data, size, params); } bool NzMesh::LoadFromStream(NzInputStream& stream, const NzMeshParams& params) { return NzMeshLoader::LoadFromStream(this, stream, params); } void NzMesh::Recenter() { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } if (m_impl->animationType != nzAnimationType_Static) { NazaraError("Mesh must be static"); return; } #endif // Le centre de notre mesh est le centre de l'AABB *globale* NzVector3f center = GetAABB().GetCenter(); for (NzSubMesh* subMesh : m_impl->subMeshes) { NzStaticMesh* staticMesh = static_cast(subMesh); NzBufferMapper mapper(staticMesh->GetVertexBuffer(), nzBufferAccess_ReadWrite); NzMeshVertex* vertices = static_cast(mapper.GetPointer()); unsigned int vertexCount = staticMesh->GetVertexCount(); for (unsigned int i = 0; i < vertexCount; ++i) { vertices->position -= center; vertices++; } // l'AABB ne change pas de dimensions mais seulement de position, appliquons-lui le même procédé NzBoxf aabb = staticMesh->GetAABB(); aabb.Translate(-center); staticMesh->SetAABB(aabb); } // Il ne faut pas oublier d'invalider notre AABB m_impl->aabbUpdated = false; } void NzMesh::RemoveSubMesh(const NzString& identifier) { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } auto it = m_impl->subMeshMap.find(identifier); if (it == m_impl->subMeshMap.end()) { NazaraError("SubMesh not found"); return; } unsigned int index = it->second; #else unsigned int index = m_impl->subMeshMap[identifier]; #endif // On déplace l'itérateur du début d'une distance de x auto it2 = m_impl->subMeshes.begin(); std::advance(it, index); // On libère la ressource (*it2)->RemoveResourceListener(this); m_impl->subMeshes.erase(it2); m_impl->aabbUpdated = false; // On invalide l'AABB } void NzMesh::RemoveSubMesh(unsigned int index) { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } if (index >= m_impl->subMeshes.size()) { NazaraError("SubMesh index out of range (" + NzString::Number(index) + " >= " + NzString::Number(m_impl->subMeshes.size()) + ')'); return; } #endif // On déplace l'itérateur du début de x auto it = m_impl->subMeshes.begin(); std::advance(it, index); // On libère la ressource (*it)->RemoveResourceListener(this); m_impl->subMeshes.erase(it); m_impl->aabbUpdated = false; // On invalide l'AABB } void NzMesh::SetAnimation(const NzString& animationPath) { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } #endif m_impl->animationPath = animationPath; } void NzMesh::SetMaterial(unsigned int matIndex, const NzString& materialPath) { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } if (matIndex >= m_impl->materials.size()) { NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_impl->materials.size()) + ')'); return; } #endif m_impl->materials[matIndex] = materialPath; } void NzMesh::SetMaterialCount(unsigned int matCount) { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } if (matCount == 0) { NazaraError("A mesh should have at least a material"); return; } #endif m_impl->materials.resize(matCount); #ifdef NAZARA_DEBUG for (NzSubMesh* subMesh : m_impl->subMeshes) { unsigned int matIndex = subMesh->GetMaterialIndex(); if (matIndex >= matCount) { subMesh->SetMaterialIndex(0); // Pour empêcher un crash NazaraWarning("SubMesh " + NzString::Pointer(subMesh) + " material index is over mesh new material count (" + NzString::Number(matIndex) + " >= " + NzString::Number(matCount) + "), setting it to first material"); } } #endif } void NzMesh::Transform(const NzMatrix4f& matrix) { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } if (m_impl->animationType != nzAnimationType_Static) { NazaraError("Mesh must be static"); return; } #endif if (matrix.IsIdentity()) return; for (NzSubMesh* subMesh : m_impl->subMeshes) { NzStaticMesh* staticMesh = static_cast(subMesh); NzBufferMapper mapper(staticMesh->GetVertexBuffer(), nzBufferAccess_ReadWrite); NzMeshVertex* vertices = static_cast(mapper.GetPointer()); NzBoxf aabb(vertices->position.x, vertices->position.y, vertices->position.z, 0.f, 0.f, 0.f); unsigned int vertexCount = staticMesh->GetVertexCount(); for (unsigned int i = 0; i < vertexCount; ++i) { vertices->position = matrix.Transform(vertices->position); aabb.ExtendTo(vertices->position); vertices++; } staticMesh->SetAABB(aabb); } // Il ne faut pas oublier d'invalider notre AABB m_impl->aabbUpdated = false; } const NzVertexDeclaration* NzMesh::GetDeclaration() { static NzVertexDeclaration declaration; if (!declaration.IsValid()) { // Déclaration correspondant à NzVertexStruct_XYZ_Normal_UV_Tangent NzVertexElement elements[4]; elements[0].offset = 0; elements[0].type = nzElementType_Float3; elements[0].usage = nzElementUsage_Position; elements[1].offset = 3*sizeof(float); elements[1].type = nzElementType_Float3; elements[1].usage = nzElementUsage_Normal; elements[2].offset = 3*sizeof(float) + 3*sizeof(float); elements[2].type = nzElementType_Float2; elements[2].usage = nzElementUsage_TexCoord; elements[3].offset = 3*sizeof(float) + 3*sizeof(float) + 2*sizeof(float); elements[3].type = nzElementType_Float3; elements[3].usage = nzElementUsage_Tangent; declaration.Create(elements, 4); } return &declaration; } void NzMesh::OnResourceReleased(const NzResource* resource, int index) { NazaraUnused(resource); RemoveSubMesh(index); } NzMeshLoader::LoaderList NzMesh::s_loaders;